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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:16:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:16:29 +0000 |
commit | 3770b101cfc5ad37a069850b422f0098ade7fc08 (patch) | |
tree | dc4bdc403751062826d9c480779d1d8b3e7f7a31 /game/geoData.h | |
parent | Fix calculation of texture coords of terrain (diff) | |
download | ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.tar.bz2 ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.tar.xz ilt-3770b101cfc5ad37a069850b422f0098ade7fc08.zip |
First cut of terrain deformation
This "works" for some definition of works... But it's flawed in many
ways, not least the following:
* It's glitchy for no obvious reason
* It's unreliable; fails if you tweak the parameters
* The sides of the modified area are triangulated in the dumbest
possible fashion, which results in ill-formed polygons
* Probably other things, but... It works, remember...
Diffstat (limited to 'game/geoData.h')
-rw-r--r-- | game/geoData.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/geoData.h b/game/geoData.h index 6c6ae26..4d8e11c 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -89,6 +89,8 @@ public: [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const; + void setHeights(const std::span<const GlobalPosition3D> triangleStrip); + [[nodiscard]] auto getExtents() const { |