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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-05 13:07:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-05 13:07:40 +0000 |
commit | 04078dbb3fe4acd09d150e016c2b2e0d5d036950 (patch) | |
tree | a612b49c5be8104dafe403674716f3b3403e65ae /game/geoData.h | |
parent | Refactor to further simplify line/point operations (diff) | |
download | ilt-04078dbb3fe4acd09d150e016c2b2e0d5d036950.tar.bz2 ilt-04078dbb3fe4acd09d150e016c2b2e0d5d036950.tar.xz ilt-04078dbb3fe4acd09d150e016c2b2e0d5d036950.zip |
Add methods to walk the boundary of the terrain mesh
Diffstat (limited to 'game/geoData.h')
-rw-r--r-- | game/geoData.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/geoData.h b/game/geoData.h index b8561d0..15d7e24 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -78,6 +78,11 @@ public: void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const; void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const; + void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const; + void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const; + void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const; + void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const; + [[nodiscard]] auto getExtents() const { @@ -94,6 +99,7 @@ protected: [[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const Triangle<2> &); [[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const; + [[nodiscard]] HalfedgeHandle findBoundaryStart() const; private: glm::vec3 lowerExtent {}, upperExtent {}; |