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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-05 15:52:02 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-05 15:52:02 +0000
commit58402765133fab24d08b64f3752553bd2b8393b9 (patch)
treea5719e50031d8433912e27184bd8b4b89820bac7 /game/geoData.cpp
parentFix calculating extents (diff)
downloadilt-58402765133fab24d08b64f3752553bd2b8393b9.tar.bz2
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Fix todo for handling a terrain walk from outside the mesh
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r--game/geoData.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 781b41e..61dedda 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -210,8 +210,10 @@ GeoData::walk(const PointFace & from, const glm::vec2 to, const std::function<vo
void
GeoData::walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const
{
- assert(from.face(this).is_valid()); // TODO replace with a boundary search
auto f = from.face(this);
+ if (!f.is_valid()) {
+ f = opposite_face_handle(findEntry(from.point, to));
+ }
FaceHandle previousFace;
while (f.is_valid() && !op(f)) {
for (auto next = cfh_iter(f); next.is_valid(); ++next) {
@@ -241,7 +243,7 @@ GeoData::boundaryWalk(const std::function<void(HalfedgeHandle)> & op, HalfedgeHa
assert(is_boundary(start));
boundaryWalkUntil(
[&op](auto heh) {
- op(heh);
+ op(heh);
return false;
},
start);
@@ -266,6 +268,22 @@ GeoData::boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> & op, Halfe
}
}
+GeoData::HalfedgeHandle
+GeoData::findEntry(const glm::vec2 from, const glm::vec2 to) const
+{
+ HalfedgeHandle entry;
+ boundaryWalkUntil([this, from, to, &entry](auto he) {
+ const auto e1 = point(to_vertex_handle(he));
+ const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(he)));
+ if (linesCrossLtR(from, to, e1, e2)) {
+ entry = he;
+ return true;
+ }
+ return false;
+ });
+ return entry;
+}
+
bool
GeoData::triangleContainsPoint(const glm::vec2 p, const Triangle<2> & t)
{