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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:04:13 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:04:13 +0100 |
commit | 352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25 (patch) | |
tree | 72b2f735ac62f3b10834e0e59c6a8686d753de09 /game/geoData.cpp | |
parent | Update normals only as required (diff) | |
download | ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.tar.bz2 ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.tar.xz ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.zip |
Don't garbage collect the terrain mesh
Use skipping iterators instead, GC would be implicit during save/load
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r-- | game/geoData.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp index 9211369..ed4303b 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -107,11 +107,11 @@ GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistan OpenMesh::FaceHandle GeoData::findPoint(GlobalPosition2D p) const { - return findPoint(p, *faces_begin()); + return findPoint(p, *faces_sbegin()); } GeoData::PointFace::PointFace(const GlobalPosition2D p, const GeoData * mesh) : - PointFace {p, mesh, *mesh->faces_begin()} + PointFace {p, mesh, *mesh->faces_sbegin()} { } @@ -135,7 +135,7 @@ GeoData::PointFace::face(const GeoData * mesh, FaceHandle start) const GeoData::FaceHandle GeoData::PointFace::face(const GeoData * mesh) const { - return face(mesh, *mesh->faces_begin()); + return face(mesh, *mesh->faces_sbegin()); } namespace { @@ -347,7 +347,7 @@ GeoData::triangleContainsPoint(const GlobalPosition2D p, FaceHandle face) const GeoData::HalfedgeHandle GeoData::findBoundaryStart() const { - return *std::find_if(halfedges_begin(), halfedges_end(), [this](const auto heh) { + return *std::find_if(halfedges_sbegin(), halfedges_end(), [this](const auto heh) { return is_boundary(heh); }); } @@ -664,5 +664,4 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip) // Tidy up update_vertex_normals_only(VertexIter {*this, vertex_handle(initialVertexCount), true}); - garbage_collection(); } |