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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 17:33:02 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 17:33:02 +0100 |
commit | 47cd9d863fb09acb82d2428f881d61242f8ab437 (patch) | |
tree | 29751ec3408213c1ce5f9e3570386c40971c2445 /assetFactory | |
parent | Use asset factory models in test-render (diff) | |
download | ilt-47cd9d863fb09acb82d2428f881d61242f8ab437.tar.bz2 ilt-47cd9d863fb09acb82d2428f881d61242f8ab437.tar.xz ilt-47cd9d863fb09acb82d2428f881d61242f8ab437.zip |
Load all assets in red dir with asset factory
Diffstat (limited to 'assetFactory')
-rw-r--r-- | assetFactory/assetFactory.cpp | 13 | ||||
-rw-r--r-- | assetFactory/assetFactory.h | 1 |
2 files changed, 14 insertions, 0 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index 05f0634..af0cd54 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -11,6 +11,7 @@ #include "resource.h" #include "saxParse-persistence.h" #include "texturePacker.h" +#include <numeric> AssetFactory::AssetFactory() : shapes { @@ -29,6 +30,18 @@ AssetFactory::loadXML(const std::filesystem::path & filename) return Persistence::SAXParsePersistence {}.loadState<std::shared_ptr<AssetFactory>>(file); } +AssetFactory::Assets +AssetFactory::loadAll(const std::filesystem::path & root) +{ + return std::accumulate(std::filesystem::recursive_directory_iterator {root}, + std::filesystem::recursive_directory_iterator {}, Assets {}, [](auto && out, auto && path) { + if (path.path().extension() == ".xml") { + out.merge(loadXML(path)->assets); + } + return std::move(out); + }); +} + AssetFactory::Colours AssetFactory::parseX11RGB(const char * path) { diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 9e5d205..e449ce2 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -22,6 +22,7 @@ public: AssetFactory(); [[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &); + [[nodiscard]] static Assets loadAll(const std::filesystem::path &); [[nodiscard]] ColourAlpha parseColour(std::string_view) const; [[nodiscard]] GLuint getMaterialIndex(std::string_view) const; [[nodiscard]] Asset::TexturePtr getTexture() const; |