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authorDan Goodliffe <dan@randomdan.homeip.net>2023-02-24 19:30:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-02-24 19:30:30 +0000
commit7d0decccaac3aa564b549d91a36279e7aca0814e (patch)
tree749ceff26556ed201a055b8d8a70636b50c562f7 /assetFactory/use.h
parentSupport for model colours mixed with textures (diff)
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Support for recursive colouring of asset factory faces
Updates colours in sample model.
Diffstat (limited to 'assetFactory/use.h')
-rw-r--r--assetFactory/use.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/assetFactory/use.h b/assetFactory/use.h
index 853af23..5b61eca 100644
--- a/assetFactory/use.h
+++ b/assetFactory/use.h
@@ -5,15 +5,15 @@
#include "persistence.h"
#include "shape.h"
#include "stdTypeDefs.hpp"
+#include "style.h"
-class Use : public StdTypeDefs<Use>, public Mutation, public Persistence::Persistable {
+class Use : public StdTypeDefs<Use>, public Mutation, public Style, public Persistence::Persistable {
public:
using FaceControllers = std::map<std::string, std::unique_ptr<FaceController>>;
Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const;
Shape::CPtr type;
- std::string colour;
FaceControllers faceControllers;
private: