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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-10 01:41:19 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-10 01:41:19 +0000
commitd9a0bcf532a44e94f11f23b910d117ec41c92ec8 (patch)
treeb988ce38d48de9ecf87d57bddabc397edeebfff3 /assetFactory/use.cpp
parentInplace operator%= for vec3/mat4 mutation (diff)
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Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
Diffstat (limited to 'assetFactory/use.cpp')
-rw-r--r--assetFactory/use.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/assetFactory/use.cpp b/assetFactory/use.cpp
index 5e45c87..9db3495 100644
--- a/assetFactory/use.cpp
+++ b/assetFactory/use.cpp
@@ -15,9 +15,7 @@ Use::createMesh(ModelFactoryMesh & mesh, float levelOfDetailFactor) const
const auto fvr = mesh.fv_range(f.second);
for (const auto & v : fvr) {
if (!vs.contains(v)) {
- glm::vec3 p = mesh.point(v);
- p = p % m;
- mesh.set_point(v, ModelFactoryMesh::Point(p.x, p.y, p.z));
+ mesh.point(v) %= m;
vs.insert(v);
}
}