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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-11 12:07:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-11 12:07:29 +0000 |
commit | d7d5cd4265aab0b939b57ea7237b56f2f5840642 (patch) | |
tree | c7126217ea8a5f3b27bd0008301c4a3edc7f24e3 /assetFactory/texturePacker.h | |
parent | CLOG includes line number (diff) | |
download | ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.tar.bz2 ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.tar.xz ilt-d7d5cd4265aab0b939b57ea7237b56f2f5840642.zip |
Initial version of texture packer
Determines where a collection of smaller textures can be tiled into a single bigger image.
Probably non-optimal.
Diffstat (limited to 'assetFactory/texturePacker.h')
-rw-r--r-- | assetFactory/texturePacker.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/assetFactory/texturePacker.h b/assetFactory/texturePacker.h new file mode 100644 index 0000000..8e2061b --- /dev/null +++ b/assetFactory/texturePacker.h @@ -0,0 +1,36 @@ +#pragma once + +#include <glm/vec2.hpp> +#include <span> +#include <vector> + +class TexturePacker { +public: + using Position = glm::uvec2; + using Size = glm::uvec2; + + struct Area { + Position position; + Size size; + bool + operator<(const Area & other) const + { + return area(size) < area(other.size); + } + }; + using Image = Size; + using Space = Area; + using Positions = std::vector<Position>; + using Result = std::pair<Positions, Size>; + + TexturePacker(std::vector<Image>); + + Result pack(Size) const; + Result pack() const; + + Size minSize() const; + static decltype(Size::x) area(const Size & size); + +private: + std::vector<Image> inputImages; +}; |