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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
commit | d4c073a18adaed73973f34c6c39fc15664d9211d (patch) | |
tree | 44536af3af0284ab75eae79ef81a5e4452019269 /assetFactory/style.h | |
parent | Add helper operator to perform vec3*mat4 and perspective divide (diff) | |
parent | Remove old hard coded asset factory test, run entirely from XML load and rend... (diff) | |
download | ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.bz2 ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.xz ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.zip |
Merge branch 'model-factory'
Diffstat (limited to 'assetFactory/style.h')
-rw-r--r-- | assetFactory/style.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/assetFactory/style.h b/assetFactory/style.h new file mode 100644 index 0000000..e8fd012 --- /dev/null +++ b/assetFactory/style.h @@ -0,0 +1,34 @@ +#pragma once + +#include "modelFactoryMesh.h" +#include "persistence.h" +#include "shape.h" +#include <optional> +#include <string> +#include <utility> + +class Style { +public: + using StyleStack = std::vector<const Style *>; + using Colour = glm::vec3; + using ColourAlpha = glm::vec4; + + void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const Shape::CreatedFaces &) const; + void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const ModelFactoryMesh::FaceHandle &) const; + + template<typename T> + static std::optional<std::reference_wrapper<const T>> + getProperty(const StyleStack & parents, T Style::*member, auto && test) + { + if (const auto itr = std::find_if(parents.rbegin(), parents.rend(), std::forward<decltype(test)>(test)); + itr != parents.rend()) { + return (*itr)->*member; + } + return {}; + } + + ColourAlpha colour {}; + +protected: + bool persist(Persistence::PersistenceStore & store); +}; |