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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
commitb6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch)
treea487df54853522f973ed987006e787117804b9eb /assetFactory/style.h
parentSwap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff)
parentMove remaining split/plane functions to use library (diff)
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Merge branch 'model-factory-textures'
Diffstat (limited to 'assetFactory/style.h')
-rw-r--r--assetFactory/style.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/assetFactory/style.h b/assetFactory/style.h
index e8fd012..d931f98 100644
--- a/assetFactory/style.h
+++ b/assetFactory/style.h
@@ -12,6 +12,7 @@ public:
using StyleStack = std::vector<const Style *>;
using Colour = glm::vec3;
using ColourAlpha = glm::vec4;
+ using EffectiveColour = std::optional<std::reference_wrapper<const ColourAlpha>>;
void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const Shape::CreatedFaces &) const;
void applyStyle(ModelFactoryMesh &, const StyleStack & parents, const ModelFactoryMesh::FaceHandle &) const;
@@ -27,8 +28,14 @@ public:
return {};
}
+ static EffectiveColour getColour(const StyleStack & parents);
+
ColourAlpha colour {};
+ std::optional<bool> smooth;
+ std::string texture;
+ std::string textureRotation; // Multiples of 90deg, no int/enum support
protected:
bool persist(Persistence::PersistenceStore & store);
+ void applyStyle(ModelFactoryMesh &, const ModelFactoryMesh::FaceHandle &, EffectiveColour) const;
};