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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 13:51:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:14:13 +0000 |
commit | 7fba471728f2216d7e3b7900297fc3b3531e286c (patch) | |
tree | 5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /assetFactory/style.cpp | |
parent | Fix todo for handling a terrain walk from outside the mesh (diff) | |
parent | Model positions as integers (diff) | |
download | ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2 ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip |
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain.
Trees not added, possibility of OM invalid handle assertion failures,
normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'assetFactory/style.cpp')
-rw-r--r-- | assetFactory/style.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/assetFactory/style.cpp b/assetFactory/style.cpp index ea67fc2..265becb 100644 --- a/assetFactory/style.cpp +++ b/assetFactory/style.cpp @@ -33,10 +33,10 @@ Style::applyStyle( const auto material = mf->getMaterialIndex(texture); mesh.property(mesh.materialFaceProperty, face) = material; static constexpr std::array<ModelFactoryTraits::TexCoord2D, 4> coords {{ - {0.f, 0.f}, - {1.f, 0.f}, - {1.f, 1.f}, - {0.f, 1.f}, + {0.F, 0.F}, + {1.F, 0.F}, + {1.F, 1.F}, + {0.F, 1.F}, }}; auto coord = coords.begin(); // Wild assumption that face is a quad and the texture should apply linearly @@ -58,9 +58,10 @@ Style::getColour(const StyleStack & parents) bool Style::persist(Persistence::PersistenceStore & store) { - struct ColourParser : public Persistence::SelectionV<ColourAlpha> { - using Persistence::SelectionV<ColourAlpha>::SelectionV; - using Persistence::SelectionV<ColourAlpha>::setValue; + struct ColourParser : public Persistence::SelectionV<RGBA> { + using Persistence::SelectionV<RGBA>::SelectionV; + using Persistence::SelectionV<RGBA>::setValue; + void setValue(std::string && str) override { |