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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
commitd4c073a18adaed73973f34c6c39fc15664d9211d (patch)
tree44536af3af0284ab75eae79ef81a5e4452019269 /assetFactory/shape.h
parentAdd helper operator to perform vec3*mat4 and perspective divide (diff)
parentRemove old hard coded asset factory test, run entirely from XML load and rend... (diff)
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Merge branch 'model-factory'
Diffstat (limited to 'assetFactory/shape.h')
-rw-r--r--assetFactory/shape.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/assetFactory/shape.h b/assetFactory/shape.h
new file mode 100644
index 0000000..5a2b59c
--- /dev/null
+++ b/assetFactory/shape.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "modelFactoryMesh_fwd.h"
+#include "mutation.h"
+#include "stdTypeDefs.hpp"
+#include <OpenMesh/Core/Mesh/Handles.hh>
+#include <map>
+#include <span>
+#include <string>
+
+class Vertex;
+
+class Shape : public StdTypeDefs<Shape> {
+public:
+ using CreatedFaces = std::multimap<std::string, OpenMesh::FaceHandle>;
+
+ static constexpr float z {}, y {.5}, n {-y}, o {1};
+
+ virtual ~Shape() = default;
+
+ virtual CreatedFaces createMesh(ModelFactoryMesh &, const Mutation::Matrix & mutation) const = 0;
+
+ static std::vector<OpenMesh::VertexHandle> addMutatedToMesh(
+ ModelFactoryMesh & mesh, const std::span<const glm::vec3> vertices, const Mutation::Matrix & mutation);
+};