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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
commit | d4c073a18adaed73973f34c6c39fc15664d9211d (patch) | |
tree | 44536af3af0284ab75eae79ef81a5e4452019269 /assetFactory/shape.cpp | |
parent | Add helper operator to perform vec3*mat4 and perspective divide (diff) | |
parent | Remove old hard coded asset factory test, run entirely from XML load and rend... (diff) | |
download | ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.bz2 ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.xz ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.zip |
Merge branch 'model-factory'
Diffstat (limited to 'assetFactory/shape.cpp')
-rw-r--r-- | assetFactory/shape.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/assetFactory/shape.cpp b/assetFactory/shape.cpp new file mode 100644 index 0000000..f6e55e8 --- /dev/null +++ b/assetFactory/shape.cpp @@ -0,0 +1,17 @@ +#include "shape.h" +#include "gfx/models/vertex.hpp" +#include "maths.h" +#include "modelFactoryMesh.h" +#include "shape.h" + +std::vector<OpenMesh::VertexHandle> +Shape::addMutatedToMesh( + ModelFactoryMesh & mesh, const std::span<const glm::vec3> vertices, const Mutation::Matrix & mutation) +{ + std::vector<OpenMesh::VertexHandle> vhs; + std::transform(vertices.begin(), vertices.end(), std::back_inserter(vhs), [&mesh, &mutation](const auto & v) { + const auto p = v % mutation; + return mesh.add_vertex({p.x, p.y, p.z}); + }); + return vhs; +} |