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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
commitd5cdbbf38380239524e351cb69aec94090884ca5 (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /assetFactory/modelFactoryMesh.h
parentReformat with new clang-format (diff)
parentRemove more use of legacy types (diff)
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Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'assetFactory/modelFactoryMesh.h')
-rw-r--r--assetFactory/modelFactoryMesh.h36
1 files changed, 6 insertions, 30 deletions
diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h
index 32e7ab5..06fd7b8 100644
--- a/assetFactory/modelFactoryMesh.h
+++ b/assetFactory/modelFactoryMesh.h
@@ -1,47 +1,23 @@
#pragma once
+#include "config/types.h"
#include "modelFactoryMesh_fwd.h"
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
-#include <OpenMesh/Core/Mesh/Traits.hh>
#include <glad/gl.h>
-#include <glm/geometric.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
-
-namespace glm {
- template<length_t L, typename T, qualifier Q>
- auto
- norm(const vec<L, T, Q> & v)
- {
- return length(v);
- }
-
- template<length_t L, typename T, qualifier Q, typename S>
- auto
- vectorize(vec<L, T, Q> & v, S scalar)
- {
- v = vec<L, T, Q> {static_cast<T>(scalar)};
- }
-}
-
-namespace OpenMesh {
- template<glm::length_t L, typename T, glm::qualifier Q> struct vector_traits<glm::vec<L, T, Q>> {
- using vector_type = glm::vec<L, T, Q>;
- using value_type = T;
- static constexpr glm::length_t size_ = L;
- };
-}
+#include <thirdparty/openmesh/glmcompat.h>
struct ModelFactoryTraits : public OpenMesh::DefaultTraits {
FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::Color);
EdgeAttributes(OpenMesh::Attributes::Status);
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::TexCoord2D);
- using Point = glm::vec3;
- using Normal = glm::vec3;
- using Color = glm::vec4;
- using TexCoord2D = glm::vec2;
+ using Point = Position3D;
+ using Normal = Normal3D;
+ using Color = RGBA;
+ using TexCoord2D = TextureRelCoord;
};
struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT<ModelFactoryTraits> {