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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-18 02:44:00 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-18 02:44:00 +0000 |
commit | 51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5 (patch) | |
tree | b4b7acb17274e1753a002956bcddebb691c40762 /assetFactory/modelFactoryMesh.h | |
parent | Use indices instead of triangulation (diff) | |
download | ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.bz2 ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.xz ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.zip |
Use halfedge for texture coordinates
More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
Diffstat (limited to 'assetFactory/modelFactoryMesh.h')
-rw-r--r-- | assetFactory/modelFactoryMesh.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h index 493ce1b..a862dc1 100644 --- a/assetFactory/modelFactoryMesh.h +++ b/assetFactory/modelFactoryMesh.h @@ -35,7 +35,8 @@ namespace OpenMesh { struct ModelFactoryTraits : public OpenMesh::DefaultTraits { FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::Color); EdgeAttributes(OpenMesh::Attributes::Status); - VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::TexCoord2D); + VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status); + HalfedgeAttributes(OpenMesh::Attributes::TexCoord2D); using Point = glm::vec3; using Normal = glm::vec3; using Color = glm::vec4; |