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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
commitd4c073a18adaed73973f34c6c39fc15664d9211d (patch)
tree44536af3af0284ab75eae79ef81a5e4452019269 /assetFactory/modelFactoryMesh.h
parentAdd helper operator to perform vec3*mat4 and perspective divide (diff)
parentRemove old hard coded asset factory test, run entirely from XML load and rend... (diff)
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Merge branch 'model-factory'
Diffstat (limited to 'assetFactory/modelFactoryMesh.h')
-rw-r--r--assetFactory/modelFactoryMesh.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h
new file mode 100644
index 0000000..258913b
--- /dev/null
+++ b/assetFactory/modelFactoryMesh.h
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+#pragma once
+
+#include "modelFactoryMesh_fwd.h"
+#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
+#include <OpenMesh/Core/Mesh/Traits.hh>
+#include <glm/geometric.hpp>
+#include <glm/vec3.hpp>
+#include <glm/vec4.hpp>
+
+namespace OpenMesh {
+ template<typename Scalar, int DIM> struct glmvec : public VectorT<Scalar, DIM> {
+ using VectorT<Scalar, DIM>::VectorT;
+ glmvec(const VectorT<Scalar, DIM> & v) : VectorT<Scalar, DIM> {v} { }
+ operator glm::vec<DIM, Scalar>() const
+ {
+ glm::vec<DIM, Scalar> out;
+ std::copy(this->begin(), this->end(), &out[0]);
+ return out;
+ }
+ };
+}
+
+struct ModelFactoryTraits : public OpenMesh::DefaultTraits {
+ FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::Color);
+ EdgeAttributes(OpenMesh::Attributes::Status);
+ VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
+ using Point = OpenMesh::glmvec<float, 3>;
+ using Normal = OpenMesh::glmvec<float, 3>;
+ using Color = glm::vec4;
+};
+
+struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT<ModelFactoryTraits> {
+ ModelFactoryMesh();
+
+ OpenMesh::FPropHandleT<bool> smoothFaceProperty;
+ OpenMesh::FPropHandleT<std::string> nameFaceProperty;
+
+ std::pair<std::string, OpenMesh::FaceHandle> add_namedFace(std::string name, std::vector<OpenMesh::VertexHandle> p);
+};