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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-27 22:33:20 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-27 22:33:20 +0000 |
commit | 8dc04dedbba31030b83b1a23c48c6bea02eea100 (patch) | |
tree | 6c504b3d03138976a541af2f06ade4e023759186 /assetFactory/factoryMesh.cpp | |
parent | Merge branch 'text2' (diff) | |
download | ilt-8dc04dedbba31030b83b1a23c48c6bea02eea100.tar.bz2 ilt-8dc04dedbba31030b83b1a23c48c6bea02eea100.tar.xz ilt-8dc04dedbba31030b83b1a23c48c6bea02eea100.zip |
3D relative scaling in asset factory
Reduces excess vertices in cylinders
Diffstat (limited to 'assetFactory/factoryMesh.cpp')
-rw-r--r-- | assetFactory/factoryMesh.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 3caf5e8..bf4706e 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -1,5 +1,4 @@ #include "factoryMesh.h" -#include "collections.h" #include "gfx/models/vertex.h" #include "modelFactoryMesh.h" @@ -11,7 +10,7 @@ FactoryMesh::createMesh() const for (const auto & use : uses) { ModelFactoryMesh mesh; - use->createMesh(mesh, 1); + use->createMesh(mesh, Scale3D {1}); if (!mesh.normalsProvidedProperty) { mesh.update_face_normals(); |