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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:30:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:30:30 +0000 |
commit | 7d0decccaac3aa564b549d91a36279e7aca0814e (patch) | |
tree | 749ceff26556ed201a055b8d8a70636b50c562f7 /assetFactory/factoryMesh.cpp | |
parent | Support for model colours mixed with textures (diff) | |
download | ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.tar.bz2 ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.tar.xz ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.zip |
Support for recursive colouring of asset factory faces
Updates colours in sample model.
Diffstat (limited to 'assetFactory/factoryMesh.cpp')
-rw-r--r-- | assetFactory/factoryMesh.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 0fb72ad..0cfed85 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -21,10 +21,12 @@ FactoryMesh::createMesh() const std::vector<Vertex> vertices; for (const auto & face : mesh.faces()) { const auto smooth = mesh.property(mesh.smoothFaceProperty, face); + const auto colour = mesh.color(face); for (const auto & vertex : mesh.fv_range(face)) { vertices.emplace_back(mesh.point(vertex), NullUV, smooth ? mesh.property(mesh.vertex_normals_pph(), vertex) - : mesh.property(mesh.face_normals_pph(), face)); + : mesh.property(mesh.face_normals_pph(), face), + colour); } } return std::make_shared<Mesh>(vertices, vectorOfN(vertices.size())); |