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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:20:50 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:20:50 +0100 |
commit | 1b97b7b4cb126c8b60ac1acbd7e72274f0ddf21f (patch) | |
tree | 5271470d667c2d1b3372848d60bbcb04a011f2fe /assetFactory/factoryMesh.cpp | |
parent | Add missing forward declaration (diff) | |
download | ilt-1b97b7b4cb126c8b60ac1acbd7e72274f0ddf21f.tar.bz2 ilt-1b97b7b4cb126c8b60ac1acbd7e72274f0ddf21f.tar.xz ilt-1b97b7b4cb126c8b60ac1acbd7e72274f0ddf21f.zip |
Use texture atlas for asset factory
Diffstat (limited to 'assetFactory/factoryMesh.cpp')
-rw-r--r-- | assetFactory/factoryMesh.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 4922936..f7bc7c8 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -18,6 +18,7 @@ FactoryMesh::createMesh() const for (const auto & face : mesh.faces()) { const auto & smooth = mesh.property(mesh.smoothFaceProperty, face); const auto & colour = mesh.color(face); + const auto & material = mesh.property(mesh.materialFaceProperty, face); std::vector<unsigned int> faceIndices; for (const auto & heh : mesh.fh_range(face)) { @@ -26,7 +27,7 @@ FactoryMesh::createMesh() const const auto & point = mesh.point(vertex); const auto & normal = smooth ? mesh.property(mesh.vertex_normals_pph(), vertex) : mesh.property(mesh.face_normals_pph(), face); - Vertex outVertex {point, textureUV, normal, colour}; + Vertex outVertex {point, textureUV, normal, colour, material}; if (const auto existingItr = std::find(vertices.rbegin(), vertices.rend(), outVertex); existingItr != vertices.rend()) { faceIndices.push_back(static_cast<unsigned int>(std::distance(existingItr, vertices.rend()) - 1)); |