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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-07 23:55:09 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-07 23:55:09 +0100 |
commit | 2bcbb86db4061e32005adea8806e4ac552691bcf (patch) | |
tree | 28a7142314632b695f8e278798823b1b7041e243 /assetFactory/faceController.h | |
parent | Add timeouts to asset factory tests (diff) | |
download | ilt-2bcbb86db4061e32005adea8806e4ac552691bcf.tar.bz2 ilt-2bcbb86db4061e32005adea8806e4ac552691bcf.tar.xz ilt-2bcbb86db4061e32005adea8806e4ac552691bcf.zip |
Extend face controller to support splitting a face along a plane
Individual parts of the splits faces can then be styled separately
Diffstat (limited to 'assetFactory/faceController.h')
-rw-r--r-- | assetFactory/faceController.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/assetFactory/faceController.h b/assetFactory/faceController.h index 851292a..91860f4 100644 --- a/assetFactory/faceController.h +++ b/assetFactory/faceController.h @@ -10,7 +10,22 @@ class FaceController : public Mutation, public Style, public Persistence::Persistable { public: + class Split : public Persistable { + public: + std::string id; + glm::vec3 origin, normal; + + private: + friend Persistence::SelectionPtrBase<std::unique_ptr<Split>>; + bool persist(Persistence::PersistenceStore & store) override; + std::string + getId() const override + { + return {}; + }; + }; using FaceControllers = std::map<std::string, std::unique_ptr<FaceController>>; + using Splits = std::map<std::string, std::unique_ptr<Split>>; void apply(ModelFactoryMesh & mesh, const Style::StyleStack & parents, const std::string & names, Shape::CreatedFaces & faces) const; @@ -18,6 +33,7 @@ public: std::string id; std::string type; FaceControllers faceControllers; + Splits splits; private: friend Persistence::SelectionPtrBase<std::unique_ptr<FaceController>>; @@ -33,4 +49,6 @@ private: static std::string getAdjacentFaceName(const ModelFactoryMesh & mesh, const std::span<const OpenMesh::FaceHandle> ofrange, OpenMesh::FaceHandle nf); Shape::CreatedFaces extrude(ModelFactoryMesh & mesh, const std::string & faceName, OpenMesh::FaceHandle) const; + Shape::CreatedFaces split( + ModelFactoryMesh & mesh, const std::string & faceName, OpenMesh::FaceHandle &, const Split &) const; }; |