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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
commit | d4c073a18adaed73973f34c6c39fc15664d9211d (patch) | |
tree | 44536af3af0284ab75eae79ef81a5e4452019269 /assetFactory/faceController.cpp | |
parent | Add helper operator to perform vec3*mat4 and perspective divide (diff) | |
parent | Remove old hard coded asset factory test, run entirely from XML load and rend... (diff) | |
download | ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.bz2 ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.xz ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.zip |
Merge branch 'model-factory'
Diffstat (limited to 'assetFactory/faceController.cpp')
-rw-r--r-- | assetFactory/faceController.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp new file mode 100644 index 0000000..b485c80 --- /dev/null +++ b/assetFactory/faceController.cpp @@ -0,0 +1,91 @@ +#include "faceController.h" +#include "collections.hpp" +#include "maths.h" +#include "modelFactoryMesh.h" + +void +FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & name, + Shape::CreatedFaces & faces) const +{ + const auto getAdjacentFaceName = [&mesh](const auto & ofrange, OpenMesh::FaceHandle nf) -> std::string { + const auto nfrange = mesh.ff_range(nf); + if (const auto target = std::find_first_of(ofrange.begin(), ofrange.end(), nfrange.begin(), nfrange.end()); + target != ofrange.end()) { + return mesh.property(mesh.nameFaceProperty, *target); + }; + return {}; + }; + + const auto controlledFaces {materializeRange(faces.equal_range(name))}; + if (controlledFaces.empty()) { + throw std::runtime_error("Named face(s) do not exist: " + name); + } + + if (!type.empty()) { + const auto mutation = getMatrix(); + faces.erase(name); + for (const auto & cf : controlledFaces) { + // get points + const auto baseVertices {materializeRange(mesh.fv_range(cf.second))}; + auto points = std::accumulate(baseVertices.begin(), baseVertices.end(), std::vector<glm::vec3> {}, + [&mesh](auto && out, auto && v) { + out.push_back(mesh.point(v)); + return std::move(out); + }); + const auto vertexCount = points.size(); + const auto centre + = std::accumulate(points.begin(), points.end(), glm::vec3 {}) / static_cast<float>(vertexCount); + if (type == "extrude") { + Shape::CreatedFaces newFaces; + // mutate points + std::for_each(points.begin(), points.end(), [&mutation, ¢re](auto && p) { + p = centre + ((p - centre) % mutation); + }); + // create new vertices + std::vector<OpenMesh::VertexHandle> vertices; + std::transform(points.begin(), points.end(), std::back_inserter(vertices), [&mesh](auto && p) { + return mesh.add_vertex({p.x, p.y, p.z}); + }); + // create new faces + const auto ofrange = materializeRange(mesh.ff_range(cf.second)); + mesh.delete_face(cf.second); + for (size_t idx {}; idx < vertexCount; ++idx) { + const auto next = (idx + 1) % vertexCount; + const auto newFace + = mesh.add_face({baseVertices[idx], baseVertices[next], vertices[next], vertices[idx]}); + auto & name = mesh.property(mesh.nameFaceProperty, newFace); + name = getAdjacentFaceName(ofrange, newFace); + newFaces.emplace(name, newFace); + } + newFaces.emplace(name, mesh.add_face(vertices)); + if (smooth) { + for (const auto & [name, face] : newFaces) { + mesh.property(mesh.smoothFaceProperty, face) = true; + } + } + applyStyle(mesh, parents + this, newFaces); + for (const auto & [name, faceController] : faceControllers) { + faceController->apply(mesh, parents + this, name, newFaces); + } + faces.merge(std::move(newFaces)); + } + else { + mesh.property(mesh.smoothFaceProperty, cf.second) = smooth; + applyStyle(mesh, parents + this, cf.second); + } + } + } + else { + for (const auto & cf : controlledFaces) { + applyStyle(mesh, parents + this, cf.second); + } + } +} + +bool +FaceController::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && STORE_MEMBER(smooth) + && STORE_MEMBER(scale) && STORE_MEMBER(position) && STORE_MEMBER(rotation) + && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember<FaceControllers>); +} |