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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 22:33:20 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 22:33:20 +0000
commit8dc04dedbba31030b83b1a23c48c6bea02eea100 (patch)
tree6c504b3d03138976a541af2f06ade4e023759186 /assetFactory/cylinder.cpp
parentMerge branch 'text2' (diff)
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3D relative scaling in asset factory
Reduces excess vertices in cylinders
Diffstat (limited to 'assetFactory/cylinder.cpp')
-rw-r--r--assetFactory/cylinder.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp
index 29c09b0..fd96c8b 100644
--- a/assetFactory/cylinder.cpp
+++ b/assetFactory/cylinder.cpp
@@ -3,9 +3,9 @@
#include "modelFactoryMesh.h"
Cylinder::CreatedFaces
-Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
+Cylinder::createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const
{
- const auto P = static_cast<unsigned int>(std::round(15.F * std::sqrt(lodf)));
+ const auto P = std::max(5U, static_cast<unsigned int>(std::round(10.F * std::max(lodf.x, lodf.y))));
const auto step = two_pi / static_cast<float>(P);
// Generate 2D circumference points