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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-16 23:56:10 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-16 23:56:10 +0000 |
commit | 88d5b474f3ab1c021612b0730f1b8d327a7a32db (patch) | |
tree | 9d7178f03f130f7107ef4d278a1e34a0cc0dae06 /assetFactory/cylinder.cpp | |
parent | Refactor so ModelFactoryMesh can define the smooth property on faces (diff) | |
download | ilt-88d5b474f3ab1c021612b0730f1b8d327a7a32db.tar.bz2 ilt-88d5b474f3ab1c021612b0730f1b8d327a7a32db.tar.xz ilt-88d5b474f3ab1c021612b0730f1b8d327a7a32db.zip |
Add support for smooth faces
Diffstat (limited to 'assetFactory/cylinder.cpp')
-rw-r--r-- | assetFactory/cylinder.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp index 83cf035..d51dc37 100644 --- a/assetFactory/cylinder.cpp +++ b/assetFactory/cylinder.cpp @@ -36,6 +36,9 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) mesh.add_vertex({xyz1t.x, xyz1t.y, xyz1t.z}), })); }); + for (const auto & [name, face] : surface) { + mesh.property(mesh.smoothFaceProperty, face) = true; + } surface.emplace("bottom", mesh.add_face(bottom)); surface.emplace("top", mesh.add_face(top)); |