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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-29 14:12:40 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-29 14:12:40 +0000 |
commit | 048f18e2a0b32044525cef41fa053984433c74b9 (patch) | |
tree | dfa4a11169654924c55a4dbfb0de3863e1f33342 /assetFactory/cylinder.cpp | |
parent | Remove weird operator! on vec2/3 (diff) | |
download | ilt-048f18e2a0b32044525cef41fa053984433c74b9.tar.bz2 ilt-048f18e2a0b32044525cef41fa053984433c74b9.tar.xz ilt-048f18e2a0b32044525cef41fa053984433c74b9.zip |
Remove misleading power operator^ on vec2/3
Diffstat (limited to 'assetFactory/cylinder.cpp')
-rw-r--r-- | assetFactory/cylinder.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp index ed034fd..58980cf 100644 --- a/assetFactory/cylinder.cpp +++ b/assetFactory/cylinder.cpp @@ -19,7 +19,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate bottom face vertices std::vector<OpenMesh::VertexHandle> bottom(P); std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) { - return mesh.add_vertex(xy ^ 0.F); + return mesh.add_vertex(xy || 0.F); }); surface.insert(mesh.add_namedFace("bottom", bottom)); } @@ -27,7 +27,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate top face vertices std::vector<OpenMesh::VertexHandle> top(P); std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) { - return mesh.add_vertex(xy ^ 1); + return mesh.add_vertex(xy || 1.F); }); surface.insert(mesh.add_namedFace("top", top)); } @@ -35,7 +35,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate edge vertices std::vector<std::pair<OpenMesh::VertexHandle, OpenMesh::VertexHandle>> edge(P + 1); std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) { - return std::make_pair(mesh.add_vertex(xy ^ 0), mesh.add_vertex(xy ^ 1)); + return std::make_pair(mesh.add_vertex(xy || 0.F), mesh.add_vertex(xy || 1.F)); }); // Wrap around edge.back() = edge.front(); |