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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-09 18:25:39 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-09 18:25:39 +0000 |
commit | 001be698401ef488cb3d30fb71c1a13c809407c8 (patch) | |
tree | 25f2f2634fcd7432092aa07f644dd00d1293f8d9 /assetFactory/cuboid.cpp | |
parent | Add a generic persistence perf test (diff) | |
parent | Rewrite asset factory cylinder generator (diff) | |
download | ilt-001be698401ef488cb3d30fb71c1a13c809407c8.tar.bz2 ilt-001be698401ef488cb3d30fb71c1a13c809407c8.tar.xz ilt-001be698401ef488cb3d30fb71c1a13c809407c8.zip |
Merge branch 'model-factory-fixup'
Diffstat (limited to 'assetFactory/cuboid.cpp')
-rw-r--r-- | assetFactory/cuboid.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/assetFactory/cuboid.cpp b/assetFactory/cuboid.cpp index 24fe4a4..f200258 100644 --- a/assetFactory/cuboid.cpp +++ b/assetFactory/cuboid.cpp @@ -2,7 +2,7 @@ #include "modelFactoryMesh.h" Cuboid::CreatedFaces -Cuboid::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const +Cuboid::createMesh(ModelFactoryMesh & mesh, float) const { static constexpr std::array<glm::vec3, 8> VERTICES {{ // bottom @@ -17,13 +17,13 @@ Cuboid::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) c {n, n, o}, }}; - const auto vhs = addMutatedToMesh(mesh, VERTICES, mutation); + const auto vhs = addToMesh(mesh, VERTICES); return { - mesh.add_namedFace("top", {vhs[4], vhs[5], vhs[6], vhs[7]}), - mesh.add_namedFace("bottom", {vhs[0], vhs[1], vhs[2], vhs[3]}), - mesh.add_namedFace("left", {vhs[0], vhs[7], vhs[6], vhs[1]}), - mesh.add_namedFace("right", {vhs[2], vhs[5], vhs[4], vhs[3]}), - mesh.add_namedFace("front", {vhs[0], vhs[3], vhs[4], vhs[7]}), - mesh.add_namedFace("back", {vhs[2], vhs[1], vhs[6], vhs[5]}), + mesh.add_namedFace("top", vhs[4], vhs[5], vhs[6], vhs[7]), + mesh.add_namedFace("bottom", vhs[0], vhs[1], vhs[2], vhs[3]), + mesh.add_namedFace("left", vhs[0], vhs[7], vhs[6], vhs[1]), + mesh.add_namedFace("right", vhs[2], vhs[5], vhs[4], vhs[3]), + mesh.add_namedFace("front", vhs[0], vhs[3], vhs[4], vhs[7]), + mesh.add_namedFace("back", vhs[2], vhs[1], vhs[6], vhs[5]), }; } |