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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
commit | 5776a36b454fac04617313da011d7aa2b0e834d3 (patch) | |
tree | 1eb96d07e9a17a51e5763f397fc003f762cd2e75 /assetFactory/assimp.cpp | |
parent | Merge branch 'model-factory-textures' (diff) | |
parent | Add an asset template and use it to define all the foliage assets in the plan... (diff) | |
download | ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2 ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip |
Merge branch 'assimp'
Diffstat (limited to 'assetFactory/assimp.cpp')
-rw-r--r-- | assetFactory/assimp.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/assetFactory/assimp.cpp b/assetFactory/assimp.cpp new file mode 100644 index 0000000..840c5a9 --- /dev/null +++ b/assetFactory/assimp.cpp @@ -0,0 +1,130 @@ +#include "assimp.h" +#include "assetFactory.h" +#include "collections.hpp" +#include "ptr.hpp" +#include "resource.h" +#include <assimp/cimport.h> +#include <assimp/postprocess.h> +#include <assimp/scene.h> +#include <future> +#include <stb/stb_image.h> + +template<typename T> +glm::vec<3, T> +operator*(const aiVector3t<T> & v) +{ + return {v.x, v.y, v.z}; +} + +template<typename T> +glm::vec<2, T> +operator!(const aiVector3t<T> & v) +{ + return {v.x, v.y}; +} + +#define AIRANGE(parent, member) \ + std::span \ + { \ + (parent)->m##member, (parent)->mNum##member \ + } + +using SceneCPtr = std::shared_ptr<const aiScene>; +class AssImpNode : public Shape { +public: + AssImpNode(SceneCPtr scene, const aiNode * node) : scene(std::move(scene)), node(node) { } + + SceneCPtr scene; + const aiNode * node; + + CreatedFaces + createMesh(ModelFactoryMesh & mesh, float) const + { + CreatedFaces faces; + addMesh(faces, mesh, node); + return faces; + } + + void + addMesh(CreatedFaces & faces, ModelFactoryMesh & mesh, const aiNode * node) const + { + for (const auto & m : AIRANGE(node, Meshes)) { + addMesh(faces, mesh, scene->mMeshes[m]); + } + for (const auto & n : AIRANGE(node, Children)) { + addMesh(faces, mesh, n); + } + } + + void + addMesh(CreatedFaces & faces, ModelFactoryMesh & mesh, const aiMesh * amesh) const + { + const auto vhs = AIRANGE(amesh, Vertices) * [&mesh](auto && v) { + return mesh.add_vertex(*v); + }; + const auto & m = scene->mMaterials[amesh->mMaterialIndex]->GetName(); + + GLuint material {}; + if (auto mf = Persistence::ParseBase::getShared<AssetFactory>("assetFactory")) { + material = mf->getMaterialIndex(m.C_Str()); + } + + for (const auto & f : AIRANGE(amesh, Faces)) { + const auto fvhs = AIRANGE(&f, Indices) * [&vhs](auto && i) { + return vhs[i]; + }; + const auto fh = faces.emplace(mesh.add_namedFace(amesh->mName.C_Str(), fvhs))->second; + if (amesh->HasTextureCoords(0)) { + for (auto idx = f.mIndices; const auto fheh : mesh.fh_range(fh)) { + const auto ouv = !amesh->mTextureCoords[0][*idx++]; + mesh.set_texcoord2D(fheh, ouv); + mesh.property(mesh.materialFaceProperty, fh) = material; + } + } + } + } +}; + +static_assert(TextureOptions::MapMode::Repeat == static_cast<TextureOptions::MapMode>(aiTextureMapMode_Wrap)); +static_assert(TextureOptions::MapMode::Clamp == static_cast<TextureOptions::MapMode>(aiTextureMapMode_Clamp)); +static_assert(TextureOptions::MapMode::Decal == static_cast<TextureOptions::MapMode>(aiTextureMapMode_Decal)); +static_assert(TextureOptions::MapMode::Mirror == static_cast<TextureOptions::MapMode>(aiTextureMapMode_Mirror)); + +void +AssImp::postLoad() +{ + SceneCPtr scene { + aiImportFile(Resource::mapPath(path).c_str(), aiProcess_RemoveRedundantMaterials), &aiReleaseImport}; + if (!scene) { + throw std::runtime_error("Failed to load asset library: " + path); + } + if (auto mf = Persistence::ParseBase::getShared<AssetFactory>("assetFactory")) { + const auto root = AIRANGE(scene->mRootNode, Children); + std::transform( + root.begin(), root.end(), std::inserter(mf->shapes, mf->shapes.end()), [&scene](const aiNode * m) { + return AssetFactory::Shapes::value_type {m->mName.C_Str(), std::make_shared<AssImpNode>(scene, m)}; + }); + const auto materials = AIRANGE(scene, Materials); + std::transform(materials.begin(), materials.end(), + std::inserter(mf->textureFragments, mf->textureFragments.end()), [&scene](const aiMaterial * m) { + aiString path; + m->Get(AI_MATKEY_TEXTURE_DIFFUSE(0), path); + auto texture = std::make_shared<TextureFragment>(); + texture->id = m->GetName().C_Str(); + texture->path = path.C_Str(); + m->Get(AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0), texture->mapmodeU); + m->Get(AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0), texture->mapmodeV); + texture->image = Worker::addWork([t = scene->GetEmbeddedTexture(path.C_Str())]() { + return std::make_unique<Image>( + std::span {reinterpret_cast<unsigned char *>(t->pcData), t->mWidth}, STBI_rgb_alpha); + }); + return AssetFactory::TextureFragments::value_type {texture->id, texture}; + }); + } +} + +bool +AssImp::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(path); +} |