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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:16:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:18:30 +0000
commit3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch)
tree2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/assetFactory.h
parentAdd postLoad support to persistence (diff)
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Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/assetFactory.h')
-rw-r--r--assetFactory/assetFactory.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h
index 3d52f7f..52692c4 100644
--- a/assetFactory/assetFactory.h
+++ b/assetFactory/assetFactory.h
@@ -6,6 +6,8 @@
#include "textureFragment.h"
#include <filesystem>
+class Texture;
+
class AssetFactory : public Persistence::Persistable {
public:
using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
@@ -14,10 +16,13 @@ public:
using Colour = glm::vec3;
using ColourAlpha = glm::vec4;
using Colours = std::map<std::string, Colour, std::less<>>;
+ using TextureFragmentCoords = std::array<glm::vec2, 4>;
AssetFactory();
[[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
[[nodiscard]] ColourAlpha parseColour(std::string_view) const;
+ [[nodiscard]] TextureFragmentCoords getTextureCoords(std::string_view) const;
+ [[nodiscard]] Asset::TexturePtr getTexture() const;
Shapes shapes;
Assets assets;
@@ -30,4 +35,9 @@ public:
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>;
bool persist(Persistence::PersistenceStore & store) override;
+
+ void createTexutre() const;
+
+ mutable Asset::TexturePtr texture;
+ mutable std::map<std::string_view, glm::vec4, std::less<>> textureFragmentPositions;
};