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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:16:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:18:30 +0000 |
commit | 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch) | |
tree | 2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/assetFactory.h | |
parent | Add postLoad support to persistence (diff) | |
download | ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.bz2 ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.xz ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.zip |
Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/assetFactory.h')
-rw-r--r-- | assetFactory/assetFactory.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 3d52f7f..52692c4 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -6,6 +6,8 @@ #include "textureFragment.h" #include <filesystem> +class Texture; + class AssetFactory : public Persistence::Persistable { public: using Shapes = std::map<std::string, Shape::Ptr, std::less<>>; @@ -14,10 +16,13 @@ public: using Colour = glm::vec3; using ColourAlpha = glm::vec4; using Colours = std::map<std::string, Colour, std::less<>>; + using TextureFragmentCoords = std::array<glm::vec2, 4>; AssetFactory(); [[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &); [[nodiscard]] ColourAlpha parseColour(std::string_view) const; + [[nodiscard]] TextureFragmentCoords getTextureCoords(std::string_view) const; + [[nodiscard]] Asset::TexturePtr getTexture() const; Shapes shapes; Assets assets; @@ -30,4 +35,9 @@ public: private: friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>; bool persist(Persistence::PersistenceStore & store) override; + + void createTexutre() const; + + mutable Asset::TexturePtr texture; + mutable std::map<std::string_view, glm::vec4, std::less<>> textureFragmentPositions; }; |