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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
commit | 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce (patch) | |
tree | a1a46ac32486375a7b2636e467779916d28c8c4c /assetFactory/asset.h | |
parent | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... (diff) | |
download | ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.bz2 ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.xz ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.zip |
Support and load factory asset directly into a RailVehicleClass instance
Diffstat (limited to 'assetFactory/asset.h')
-rw-r--r-- | assetFactory/asset.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h index 8dd1ecb..e3318e4 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -9,8 +9,6 @@ public: std::string id; std::string name; - FactoryMesh::Collection meshes; - protected: struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> { using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue; |