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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:16:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:18:30 +0000 |
commit | 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch) | |
tree | 2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/asset.h | |
parent | Add postLoad support to persistence (diff) | |
download | ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.bz2 ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.xz ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.zip |
Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/asset.h')
-rw-r--r-- | assetFactory/asset.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h index e3318e4..30f40cd 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -4,12 +4,18 @@ #include "persistence.h" #include <stdTypeDefs.hpp> +class Texture; + class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> { public: + using TexturePtr = std::shared_ptr<Texture>; + std::string id; std::string name; protected: + TexturePtr getTexture() const; + struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> { using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue; |