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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:16:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:18:30 +0000
commit3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch)
tree2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/asset.h
parentAdd postLoad support to persistence (diff)
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Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/asset.h')
-rw-r--r--assetFactory/asset.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h
index e3318e4..30f40cd 100644
--- a/assetFactory/asset.h
+++ b/assetFactory/asset.h
@@ -4,12 +4,18 @@
#include "persistence.h"
#include <stdTypeDefs.hpp>
+class Texture;
+
class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> {
public:
+ using TexturePtr = std::shared_ptr<Texture>;
+
std::string id;
std::string name;
protected:
+ TexturePtr getTexture() const;
+
struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> {
using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue;