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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:19:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:19:21 +0000 |
commit | c08e33649931b679b17488ba6f7dab1d628213fd (patch) | |
tree | 76382c1740e4605667dce2fc74f03034f0b34960 /application | |
parent | Apply pitch to vehicles on a link (diff) | |
download | ilt-c08e33649931b679b17488ba6f7dab1d628213fd.tar.bz2 ilt-c08e33649931b679b17488ba6f7dab1d628213fd.tar.xz ilt-c08e33649931b679b17488ba6f7dab1d628213fd.zip |
Add our first vehicle
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index 30b4a44..8b2488f 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -3,6 +3,7 @@ #include <collection.hpp> #include <game/network/rail.h> #include <game/terrain.h> +#include <game/vehicles/railloco.h> #include <game/world.h> #include <game/worldobject.h> #include <gfx/camera_controller.h> @@ -70,8 +71,9 @@ public: const glm::vec3 j {-1100, 5, -1100}, k {-1100, 15, -1000}, l {-1150, 30, -1050}, m {-1050, 10, -1050}; rl->addLink<RailLinkStraight>(j, k); rl->addLink<RailLinkCurve>(l, k, glm::vec2 {l.x, k.z}); - rl->addLink<RailLinkStraight>(l, m); + auto l3 = rl->addLink<RailLinkStraight>(l, m); rl->addLink<RailLinkCurve>(m, j, glm::vec2 {m.x, j.z}); + world.create<Brush47>(l3); } Shader shader; |