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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-19 20:35:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-19 20:35:29 +0000 |
commit | 96a58cc251354954241aa2c9008b25d98daaad92 (patch) | |
tree | 383d379fe8bbf5026a5a0cdea4a376485c65b318 /application | |
parent | Factor to support worlds, objects, windows etc (diff) | |
download | ilt-96a58cc251354954241aa2c9008b25d98daaad92.tar.bz2 ilt-96a58cc251354954241aa2c9008b25d98daaad92.tar.xz ilt-96a58cc251354954241aa2c9008b25d98daaad92.zip |
Add basic work and worker thread pool
Well... that requires GCC 11 cos 10 doesn't implement semaphore.
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/application/main.cpp b/application/main.cpp index 73f337b..ed3c1c7 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -13,6 +13,7 @@ #include <memory> #include <numbers> #include <special_members.hpp> +#include <worker.h> static const int DISPLAY_WIDTH = 800; static const int DISPLAY_HEIGHT = 600; @@ -60,6 +61,8 @@ public: Collection<Window> windows; windows.create(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); + Worker w; + World world; world.create<Monkey>(); |