summaryrefslogtreecommitdiff
path: root/application
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /application
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
downloadilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2
ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz
ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 9e4ca33..5db2539 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -26,7 +26,6 @@
#include <ui/applicationBase.h>
#include <ui/gameMainWindow.h>
#include <ui/window.h>
-#include <vector>
static const int DISPLAY_WIDTH = 1280;
static const int DISPLAY_HEIGHT = 1024;
@@ -48,10 +47,10 @@ public:
{
auto rl = world.create<RailLinks>();
- const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30},
- n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10},
- r {-925, -1075, 10};
- const glm::vec3 s {-1100, -500, 15}, t {-1100, -450, 15}, u {-1000, -400, 15};
+ const Position3D j {-1120000, -1100000, 3000}, k {-1100000, -1000000, 15000}, l {-1000000, -800000, 20000},
+ m {-900000, -600000, 30000}, n {-600000, -500000, 32000}, o {-500000, -800000, 30000},
+ p {-600000, -900000, 25000}, q {-1025000, -1175000, 10000}, r {-925000, -1075000, 10000};
+ const Position3D s {-1100000, -500000, 15000}, t {-1100000, -450000, 15000}, u {-1000000, -400000, 15000};
auto l3 = rl->addLinksBetween(j, k);
rl->addLinksBetween(k, l);
rl->addLinksBetween(l, m);
@@ -75,13 +74,14 @@ public:
train->create<RailVehicle>(b47);
}
train->orders.removeAll();
- train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, -450, 15}));
+ train->orders.create<GoTo>(
+ &train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100000, -450000, 15000}));
train->currentActivity = train->orders.current()->createActivity();
// auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1"));
- // for (float x = 900; x < 1100; x += 3) {
- // for (float y = 900; y < 1100; y += 3) {
- // world.create<Plant>(foliage, Location {terrainMesh->positionAt(glm::vec2 {-x, -y})});
+ // for (float x = 900000; x < 1100000; x += 5000) {
+ // for (float y = 900000; y < 1100000; y += 5000) {
+ // world.create<Plant>(foliage, Location {geoData->positionAt({{-x, -y}})});
//}
//}
}