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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-14 02:11:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-14 02:11:02 +0000 |
commit | 4f22d5daca7d570dbd3caf3da18448350bf5f148 (patch) | |
tree | 5ad8270d71fedae674628d83f9814f62f95c02eb /application | |
parent | Refactor to start splitting out UI components (diff) | |
download | ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.tar.bz2 ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.tar.xz ilt-4f22d5daca7d570dbd3caf3da18448350bf5f148.zip |
Single glContext shared between windows
Created by the first window, includes simplified refresh/render for single control point
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp index 9992ec0..68bc191 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -101,9 +101,7 @@ public: world.apply(&WorldObject::tick, t_passed); windows.apply(&Window::tick, t_passed); - windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F); - windows.apply(&Window::Refresh, this); - windows.apply(&Window::SwapBuffers); + windows.apply(&Window::refresh, this); t_start = t_end; } |