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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-06-15 17:35:13 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-06-15 17:35:13 +0100 |
commit | 321103ea84cf61f58a26d59700284d84f11833f5 (patch) | |
tree | db90e2d4694702d518dae28c5c7eb48e7ca46283 /application | |
parent | First cut reshuffling app/window/gl/render bits (diff) | |
download | ilt-321103ea84cf61f58a26d59700284d84f11833f5.tar.bz2 ilt-321103ea84cf61f58a26d59700284d84f11833f5.tar.xz ilt-321103ea84cf61f58a26d59700284d84f11833f5.zip |
Move main application loop into the library
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 37 |
1 files changed, 4 insertions, 33 deletions
diff --git a/application/main.cpp b/application/main.cpp index 04c88f3..d58cf6d 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,7 +1,7 @@ +#include "ui/mainApplication.h" #include "ui/mainWindow.h" #include <array> #include <assetFactory/assetFactory.h> -#include <chrono> #include <collection.h> #include <game/activities/go.h> #include <game/activities/idle.h> @@ -32,16 +32,13 @@ static const int DISPLAY_WIDTH = 1280; static const int DISPLAY_HEIGHT = 1024; -class MainApplication : public GameState, public ApplicationBase { +class DummyMainApplication : public GameState, public MainApplication { public: - using Windows = Collection<Window>; - int run() { geoData = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc")); - Windows windows; windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>(); world.create<Terrain>(geoData); @@ -90,41 +87,15 @@ public: } } - auto t_start = std::chrono::high_resolution_clock::now(); - while (isRunning) { - processInputs(windows); - const auto t_end = std::chrono::high_resolution_clock::now(); - const auto t_passed = std::chrono::duration_cast<TickDuration>(t_end - t_start); - - world.apply(&WorldObject::tick, t_passed); - windows.apply(&Window::tick, t_passed); - windows.apply(&Window::refresh); - - t_start = t_end; - } + mainLoop(); world.objects.clear(); return 0; } - -private: - void - processInputs(const Windows & windows) - { - for (SDL_Event e; SDL_PollEvent(&e);) { - if (e.type == SDL_QUIT) { - isRunning = false; - return; - } - windows.applyOne(&Window::handleInput, e); - } - } - - bool isRunning {true}; }; int main(int, char **) { - return std::make_shared<MainApplication>()->run(); + return std::make_shared<DummyMainApplication>()->run(); } |