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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-15 01:36:51 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-15 01:36:51 +0000
commit2812584e271a62d8edd4d8ec683ea4c644730df2 (patch)
treeebf24b19e6e5cd7b0bc3f7f1e2aad6f2479f2692 /application
parentCorrectly follow rails according to wheelbase (diff)
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Basic support for rail wagons
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index ee6bade..04ff9c0 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -73,7 +73,10 @@ public:
rl->addLink<RailLinkCurve>(l, k, glm::vec2 {l.x, k.z});
auto l3 = rl->addLink<RailLinkStraight>(l, m);
rl->addLink<RailLinkCurve>(m, j, glm::vec2 {m.x, j.z});
- world.create<Brush47>(l3);
+ auto loco = world.create<Brush47>(l3);
+ for (int n = 0; n < 6; n++) {
+ loco->wagons.push_back(world.create<Brush47Wagon>(l3));
+ }
}
Shader shader;