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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-26 20:21:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-26 20:21:12 +0000 |
commit | 239b3ab10b460da34c490a7e06a21c984e21ffb6 (patch) | |
tree | 4ce09f5d091ffbcf063a9d0fc076659dfe9e3142 /application | |
parent | Don't run the app by default (diff) | |
download | ilt-239b3ab10b460da34c490a7e06a21c984e21ffb6.tar.bz2 ilt-239b3ab10b460da34c490a7e06a21c984e21ffb6.tar.xz ilt-239b3ab10b460da34c490a7e06a21c984e21ffb6.zip |
Enable all Jason Turner recommended warnings
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index 88cec82..07a593b 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -120,7 +120,7 @@ public: } Shader shader; - Camera camera({-1250.0F, -1250.0F, 35.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 10000.0F); + Camera camera({-1250.0F, -1250.0F, 35.0F}, 70.0F, rdiv(DISPLAY_WIDTH, DISPLAY_HEIGHT), 0.1F, 10000.0F); shader.setView(camera.GetViewProjection()); shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1})); shader.setUniform("lightColor", {.6, .6, .6}); |