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authorDan Goodliffe <dan@randomdan.homeip.net>2021-11-26 20:21:12 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-11-26 20:21:12 +0000
commit239b3ab10b460da34c490a7e06a21c984e21ffb6 (patch)
tree4ce09f5d091ffbcf063a9d0fc076659dfe9e3142 /application
parentDon't run the app by default (diff)
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Enable all Jason Turner recommended warnings
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 88cec82..07a593b 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -120,7 +120,7 @@ public:
}
Shader shader;
- Camera camera({-1250.0F, -1250.0F, 35.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 10000.0F);
+ Camera camera({-1250.0F, -1250.0F, 35.0F}, 70.0F, rdiv(DISPLAY_WIDTH, DISPLAY_HEIGHT), 0.1F, 10000.0F);
shader.setView(camera.GetViewProjection());
shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1}));
shader.setUniform("lightColor", {.6, .6, .6});