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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-28 18:51:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-28 18:51:30 +0000
commit235f128136c7c23a64fa5f0424edf05879b8ee9b (patch)
treef703d173de2e55fdbdf9723cc5993df63bcff200 /application/manualCameraController.h
parentGenerate some random terrain with a water layer (diff)
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Input stack and logical split of camera controller
Diffstat (limited to 'application/manualCameraController.h')
-rw-r--r--application/manualCameraController.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/application/manualCameraController.h b/application/manualCameraController.h
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+#ifndef MANUAL_CAMERA_CONTROLLER_H
+#define MANUAL_CAMERA_CONTROLLER_H
+
+#include "game/worldobject.h"
+#include "inputHandler.h"
+#include <SDL2/SDL.h>
+#include <gfx/camera_controller.h>
+#include <optional>
+
+class Camera;
+class Shader;
+
+class ManualCameraController : public CameraController, public InputHandler {
+public:
+ bool handleInput(SDL_Event & e) override;
+
+ void tick(TickDuration) override { }
+
+ void updateCamera(Camera * camera, Shader * shader) const override;
+
+private:
+ bool ctrl {false}, mrb {false};
+ mutable std::optional<SDL_MouseMotionEvent> motion;
+};
+#endif