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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 23:35:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 23:35:24 +0000
commitf7d2eea22957d75a34654a1b78ea64e7761ef4b8 (patch)
tree47442233d2b884dcee2be02a351b706993c1863a /application/main.cpp
parentBig reshuffle (diff)
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Split window and display (application) classes
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp99
1 files changed, 64 insertions, 35 deletions
diff --git a/application/main.cpp b/application/main.cpp
index a5a09e5..acf3c95 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,4 +1,4 @@
-#include "display.h"
+#include "gfx/window.h"
#include <SDL2/SDL.h>
#include <cmath>
#include <gfx/gl/camera.h>
@@ -9,51 +9,80 @@
#include <glm/glm.hpp>
#include <memory>
#include <numbers>
+#include <special_members.hpp>
static const int DISPLAY_WIDTH = 800;
static const int DISPLAY_HEIGHT = 600;
-int
-main(int, char **)
-{
- Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL");
-
- Mesh monkey("./res/monkey3.obj");
- Shader shader("./res/basicShader");
- Texture texture("./res/bricks.jpg");
- Transform transform;
- Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
-
- SDL_Event e;
- bool isRunning = true;
- float counter = 0.0F;
- while (isRunning) {
- while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
- isRunning = false;
+class SDL_Application {
+public:
+ SDL_Application()
+ {
+ SDL_Init(SDL_INIT_EVERYTHING);
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ }
+ ~SDL_Application()
+ {
+ SDL_Quit();
+ }
+ NO_COPY(SDL_Application);
+ NO_MOVE(SDL_Application);
+
+ void
+ run()
+ {
+ Window main_window(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL");
+
+ Mesh monkey("./res/monkey3.obj");
+ Shader shader("./res/basicShader");
+ Texture texture("./res/bricks.jpg");
+ Transform transform;
+ Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+
+ SDL_Event e;
+ bool isRunning = true;
+ float counter = 0.0F;
+ while (isRunning) {
+ while (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ isRunning = false;
+ }
}
- }
- display.Clear(0.0F, 0.0F, 0.0F, 1.0F);
+ main_window.Clear(0.0F, 0.0F, 0.0F, 1.0F);
- // float sinCounter = sinf(counter);
- // float absSinCounter = abs(sinCounter);
+ // float sinCounter = sinf(counter);
+ // float absSinCounter = abs(sinCounter);
- // transform.GetPos()->x = sinCounter;
- transform.GetRot().y = std::numbers::pi_v<double> + sin(counter);
- transform.GetRot().z = 0.3 * cos(counter * 10);
- // transform.GetScale()->x = absSinCounter;
- // transform.GetScale()->y = absSinCounter;
+ // transform.GetPos()->x = sinCounter;
+ transform.GetRot().y = std::numbers::pi_v<double> + sin(counter);
+ transform.GetRot().z = 0.3 * cos(counter * 10);
+ // transform.GetScale()->x = absSinCounter;
+ // transform.GetScale()->y = absSinCounter;
- shader.Bind();
- texture.Bind();
- shader.Update(transform, camera);
- monkey.Draw();
+ shader.Bind();
+ texture.Bind();
+ shader.Update(transform, camera);
+ monkey.Draw();
- display.SwapBuffers();
- SDL_Delay(1);
- counter += 0.01F;
+ main_window.SwapBuffers();
+ SDL_Delay(1);
+ counter += 0.01F;
+ }
}
+};
+
+int
+main(int, char **)
+{
+ SDL_Application().run();
return 0;
}