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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-16 18:29:37 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-16 18:29:37 +0000
commitea35e8ede4c3a522375d4539c872e8a6d6c9830a (patch)
treeb0569f5ffe9b92b407bde67f501a0a79a2cf78e5 /application/main.cpp
parentAllow activities to be changed when doing them (diff)
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Implement goto so node
Encompasses determining a route and a distance to travel
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/application/main.cpp b/application/main.cpp
index df8828a..2fc9f99 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,11 +1,16 @@
#include <SDL2/SDL.h>
+#include <array>
#include <chrono>
#include <collection.hpp>
#include <game/activities/go.h>
#include <game/activities/idle.h>
#include <game/activity.h>
#include <game/gamestate.h>
+#include <game/network/link.h>
#include <game/network/rail.h>
+#include <game/objective.h>
+#include <game/objectives/goto.h>
+#include <game/orders.h>
#include <game/terrain.h>
#include <game/vehicles/railVehicle.h>
#include <game/vehicles/railVehicleClass.h>
@@ -109,6 +114,9 @@ public:
for (int N = 0; N < 6; N++) {
train->create<RailVehicle>(b47);
}
+ train->orders.removeAll();
+ train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, 15, -450}));
+ train->currentActivity = train->orders.current()->createActivity();
}
Shader shader;