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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
commitd1f79b4c438ebf0822741e103b2cb06bdee4514e (patch)
treea4d574d12cd81d5e33886ce7ca961f7dbe872fcf /application/main.cpp
parentRename lots of shader files (diff)
parentKeep the instance unused vector sorted and binary search it (diff)
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Merge branch 'instancing'
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/application/main.cpp b/application/main.cpp
index aea3d2e..9feb80b 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -44,9 +44,9 @@ public:
windows.create<GameMainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT);
world.create<Terrain>(geoData);
+ assets = AssetFactory::loadAll("res");
{
- const auto assets = AssetFactory::loadAll("res");
auto rl = world.create<RailLinks>();
const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30},
n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10},
@@ -79,7 +79,11 @@ public:
train->currentActivity = train->orders.current()->createActivity();
auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1"));
- world.create<Plant>(foliage, Location {{-1100, -1100, 0}});
+ for (float x = 900; x < 1100; x += 3) {
+ for (float y = 900; y < 1100; y += 3) {
+ world.create<Plant>(foliage, Location {geoData->positionAt({-x, -y})});
+ }
+ }
}
auto t_start = std::chrono::high_resolution_clock::now();