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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-11 19:41:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-14 23:45:57 +0000 |
commit | 915c18b874c0fd4fab5da60e416ecf405512a8f7 (patch) | |
tree | 49e9be2b7388d94d36590fafe918fc2814763740 /application/main.cpp | |
parent | Restructure how shaders are worked with (diff) | |
download | ilt-915c18b874c0fd4fab5da60e416ecf405512a8f7.tar.bz2 ilt-915c18b874c0fd4fab5da60e416ecf405512a8f7.tar.xz ilt-915c18b874c0fd4fab5da60e416ecf405512a8f7.zip |
Extract SDL_Application helper into libilt
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 31 |
1 files changed, 3 insertions, 28 deletions
diff --git a/application/main.cpp b/application/main.cpp index a70fd35..224c4f7 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,4 +1,3 @@ -#include <SDL2/SDL.h> #include <array> #include <chrono> #include <collection.hpp> @@ -21,6 +20,7 @@ #include <glm/gtx/transform.hpp> // IWYU pragma: keep #include <memory> #include <special_members.hpp> +#include <ui/applicationBase.h> #include <ui/gameMainWindow.h> #include <ui/window.h> #include <vector> @@ -28,33 +28,8 @@ static const int DISPLAY_WIDTH = 1280; static const int DISPLAY_HEIGHT = 1024; -class SDL_Application : public GameState { +class MainApplication : public GameState, public ApplicationBase { public: - SDL_Application() - { - SDL_Init(SDL_INIT_EVERYTHING); - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5); - } - - ~SDL_Application() - { - SDL_Quit(); - } - - NO_COPY(SDL_Application); - NO_MOVE(SDL_Application); - using Windows = Collection<Window>; int run() @@ -135,5 +110,5 @@ private: int main(int, char **) { - return std::make_shared<SDL_Application>()->run(); + return std::make_shared<MainApplication>()->run(); } |