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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 13:51:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:14:13 +0000 |
commit | 7fba471728f2216d7e3b7900297fc3b3531e286c (patch) | |
tree | 5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /application/main.cpp | |
parent | Fix todo for handling a terrain walk from outside the mesh (diff) | |
parent | Model positions as integers (diff) | |
download | ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2 ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip |
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain.
Trees not added, possibility of OM invalid handle assertion failures,
normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/application/main.cpp b/application/main.cpp index 9e4ca33..5db2539 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -26,7 +26,6 @@ #include <ui/applicationBase.h> #include <ui/gameMainWindow.h> #include <ui/window.h> -#include <vector> static const int DISPLAY_WIDTH = 1280; static const int DISPLAY_HEIGHT = 1024; @@ -48,10 +47,10 @@ public: { auto rl = world.create<RailLinks>(); - const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30}, - n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10}, - r {-925, -1075, 10}; - const glm::vec3 s {-1100, -500, 15}, t {-1100, -450, 15}, u {-1000, -400, 15}; + const Position3D j {-1120000, -1100000, 3000}, k {-1100000, -1000000, 15000}, l {-1000000, -800000, 20000}, + m {-900000, -600000, 30000}, n {-600000, -500000, 32000}, o {-500000, -800000, 30000}, + p {-600000, -900000, 25000}, q {-1025000, -1175000, 10000}, r {-925000, -1075000, 10000}; + const Position3D s {-1100000, -500000, 15000}, t {-1100000, -450000, 15000}, u {-1000000, -400000, 15000}; auto l3 = rl->addLinksBetween(j, k); rl->addLinksBetween(k, l); rl->addLinksBetween(l, m); @@ -75,13 +74,14 @@ public: train->create<RailVehicle>(b47); } train->orders.removeAll(); - train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, -450, 15})); + train->orders.create<GoTo>( + &train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100000, -450000, 15000})); train->currentActivity = train->orders.current()->createActivity(); // auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1")); - // for (float x = 900; x < 1100; x += 3) { - // for (float y = 900; y < 1100; y += 3) { - // world.create<Plant>(foliage, Location {terrainMesh->positionAt(glm::vec2 {-x, -y})}); + // for (float x = 900000; x < 1100000; x += 5000) { + // for (float y = 900000; y < 1100000; y += 5000) { + // world.create<Plant>(foliage, Location {geoData->positionAt({{-x, -y}})}); //} //} } |