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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-25 01:11:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-25 01:11:09 +0000 |
commit | 535be42da6a32cae03fd0422b44862fdf9638c5b (patch) | |
tree | 00802162bfd3c6aa7aa9286035af3d9a1a1e0bbe /application/main.cpp | |
parent | Simplify vertex interface (diff) | |
download | ilt-535be42da6a32cae03fd0422b44862fdf9638c5b.tar.bz2 ilt-535be42da6a32cae03fd0422b44862fdf9638c5b.tar.xz ilt-535be42da6a32cae03fd0422b44862fdf9638c5b.zip |
Generate some basic flat terrain
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index f510eca..f7861c8 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,3 +1,4 @@ +#include "game/terrain.h" #include "gfx/window.h" #include <SDL2/SDL.h> #include <chrono> @@ -21,7 +22,7 @@ static const int DISPLAY_HEIGHT = 600; class Monkey : public WorldObject, public Physical { public: - Monkey() : Physical {{}, "res/monkey3.obj", "res/bricks.jpg"} { } + Monkey() : Physical {{0.0, 0.5, 1.0}, "res/monkey3.obj", "res/bricks.jpg"} { } void tick(TickDuration elapsed) override @@ -66,6 +67,7 @@ public: World world; world.create<Monkey>(); + world.create<Terrain>(); Shader shader; Camera camera({-5.0F, 2.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); |