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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-17 00:23:21 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-17 00:34:57 +0000
commit5283c898f008a54a1f275841281e2b7aa685f02c (patch)
treea75620a02da52e444a5c72d08b5f8d37e675fe61 /application/main.cpp
parentTidy code for calculating position of rail vehicle by bogeys (diff)
downloadilt-5283c898f008a54a1f275841281e2b7aa685f02c.tar.bz2
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Disconnect camera control from shader
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 04ff9c0..72da726 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -98,7 +98,8 @@ public:
const auto t_passed = std::chrono::duration_cast<WorldObject::TickDuration>(t_end - t_start);
world.apply(&WorldObject::tick, t_passed);
- world.apply<CameraController>(&CameraController::updateCamera, &camera, &shader);
+ world.apply<CameraController>(&CameraController::updateCamera, &camera);
+ shader.setView(camera.GetViewProjection());
windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F);
world.apply<Renderable>(&Renderable::render, shader);
windows.apply(&Window::SwapBuffers);