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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-30 14:14:01 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-04 19:26:55 +0000
commit2eeaeafb40a6b04b811714c793fb97ce4de41254 (patch)
tree55cea15af898afe6f0b81a3e6e2e7debe618a8b6 /application/main.cpp
parentBasic support for loading a heightmap from an image (diff)
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Split into main app and library the rest for testing
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/application/main.cpp b/application/main.cpp
index b2c2a5e..94a3b0f 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,16 +1,16 @@
-#include "game/terrain.h"
-#include "gfx/window.h"
-#include "inputHandler.h"
-#include "manualCameraController.h"
#include <SDL2/SDL.h>
#include <chrono>
#include <collection.hpp>
+#include <game/terrain.h>
#include <game/world.h>
#include <game/worldobject.h>
#include <gfx/camera_controller.h>
#include <gfx/gl/camera.h>
#include <gfx/gl/shader.h>
+#include <gfx/inputHandler.h>
+#include <gfx/manualCameraController.h>
#include <gfx/renderable.h>
+#include <gfx/window.h>
#include <memory>
#include <special_members.hpp>
#include <vector>
@@ -53,7 +53,7 @@ public:
return false;
}
- void
+ int
run()
{
Collection<Window> windows;
@@ -92,6 +92,8 @@ public:
}
t_start = t_end;
}
+
+ return 0;
}
private:
@@ -111,7 +113,5 @@ private:
int
main(int, char **)
{
- std::make_shared<SDL_Application>()->run();
-
- return 0;
+ return std::make_shared<SDL_Application>()->run();
}