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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-24 16:36:02 +0000 |
commit | 1c3e7e81049efefe8b54e4d4a719feeda995b474 (patch) | |
tree | 3a5474dfbc515c16589ae6863fba1116d7b83ec3 /application/main.cpp | |
parent | Big tidy up of shader wrapper (diff) | |
download | ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.bz2 ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.tar.xz ilt-1c3e7e81049efefe8b54e4d4a719feeda995b474.zip |
Remove the weird view/model/camera connectedness
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/application/main.cpp b/application/main.cpp index 63ceac0..015f128 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -68,6 +68,8 @@ public: Shader shader; Camera camera({0.0F, 0.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); + shader.Bind(); + shader.setView(camera.GetViewProjection()); SDL_Event e; bool isRunning = true; @@ -87,8 +89,7 @@ public: world.apply(&WorldObject::tick, t_passed); windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F); - shader.Bind(); - world.apply<Physical>(&Physical::render, shader, camera); + world.apply<Physical>(&Physical::render, shader); windows.apply(&Window::SwapBuffers); if (const auto snz = framelen - t_passed; snz.count() > 0) { |