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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
commit30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch)
treebf1f424ee3c92516d652934cf502ee06f60c57e5 /Jamroot.jam
parentSimplify vector addition/subtraction with differnt types (diff)
parentRemove wireframe mode from test renders (diff)
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Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
Diffstat (limited to 'Jamroot.jam')
-rw-r--r--Jamroot.jam1
1 files changed, 1 insertions, 0 deletions
diff --git a/Jamroot.jam b/Jamroot.jam
index de27053..7a2fe16 100644
--- a/Jamroot.jam
+++ b/Jamroot.jam
@@ -17,6 +17,7 @@ lib OpenMeshCore ;
variant coverage : debug ;
project : requirements
<cxxstd>20
+ <linkflags>-Wl,-z,defs
<variant>release:<lto>on
<variant>profile:<lto>on
<variant>coverage:<coverage>on