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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-15 14:17:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-15 14:17:27 +0000
commitf92c378423f81b4058c19f8fc3d7e631ceb8304d (patch)
tree74c1052d5df09f8bb6b46a2d777ef8bc25f95f91
parentPsycho-rebased branch terrain-for-networks on top of main (diff)
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vector difference works with floating point
Makes it a generic wrapper
-rw-r--r--lib/maths.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/lib/maths.h b/lib/maths.h
index 3959896..b28fe01 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -79,8 +79,11 @@ operator-(const GlobalPosition<D> & global, const CalcPosition<D> & relative)
return global - GlobalPosition<D>(relative);
}
-template<glm::length_t D, std::integral T, glm::qualifier Q>
-constexpr RelativePosition<D>
+template<glm::length_t D, Arithmetic T, glm::qualifier Q>
+using DifferenceVector = glm::vec<D, std::conditional_t<std::is_floating_point_v<T>, T, float>, Q>;
+
+template<glm::length_t D, Arithmetic T, glm::qualifier Q>
+constexpr DifferenceVector<D, T, Q>
difference(const glm::vec<D, T, Q> & globalA, const glm::vec<D, T, Q> & globalB)
{
return globalA - globalB;