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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-19 01:16:38 +0000
commitf8e7c47bbd33fb67afa3ba5478fceb13ddb09243 (patch)
tree5c370029f658e62f8bb4866e6d45af46c05c4045
parentAdd support for directional light color and an ambient color (diff)
downloadilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.tar.bz2
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Mesh split, bogeys follow rails.
Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
-rw-r--r--game/physical.cpp21
-rw-r--r--game/physical.h37
-rw-r--r--game/vehicles/railloco.cpp62
-rw-r--r--game/vehicles/railloco.h13
-rw-r--r--game/vehicles/vehicle.cpp3
-rw-r--r--game/vehicles/vehicle.h10
-rw-r--r--gfx/followCameraController.cpp2
-rw-r--r--gfx/models/mesh.cpp37
-rw-r--r--gfx/models/mesh.h8
-rw-r--r--gfx/models/obj.h11
-rw-r--r--gfx/models/obj.impl.cpp36
-rw-r--r--gfx/models/obj.ll10
-rw-r--r--test/test-obj.cpp18
13 files changed, 143 insertions, 125 deletions
diff --git a/game/physical.cpp b/game/physical.cpp
deleted file mode 100644
index ec3221f..0000000
--- a/game/physical.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-#include "physical.h"
-#include "gfx/models/mesh.h"
-#include "gfx/models/texture.h"
-#include <cache.h>
-#include <gfx/gl/shader.h>
-#include <gfx/gl/transform.h>
-
-Cache<Mesh> Physical::cachedMesh;
-
-Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) :
- location {where}, mesh {cachedMesh.get(m)}, texture {Texture::cachedTexture.get(t)}
-{
-}
-
-void
-Physical::render(const Shader & shader) const
-{
- shader.setModel(location.GetModel());
- texture->Bind();
- mesh->Draw();
-}
diff --git a/game/physical.h b/game/physical.h
deleted file mode 100644
index 5fdc253..0000000
--- a/game/physical.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#ifndef PHYSICAL_H
-#define PHYSICAL_H
-
-#include <gfx/gl/transform.h>
-#include <gfx/renderable.h>
-#include <glm/glm.hpp>
-#include <memory>
-#include <string>
-
-class Shader;
-class Mesh;
-class Texture;
-template<typename Obj> class Cache;
-
-class Physical : public Renderable {
-public:
- Physical(glm::vec3 where, const std::string & m, const std::string & t);
-
- void render(const Shader & shader) const override;
-
- [[nodiscard]] const auto &
- getLocation() const
- {
- return location;
- }
-
-protected:
- Transform location;
-
- std::shared_ptr<Mesh> mesh;
- std::shared_ptr<Texture> texture;
-
-private:
- static Cache<Mesh> cachedMesh;
-};
-
-#endif
diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp
index 230fd4e..b47722e 100644
--- a/game/vehicles/railloco.cpp
+++ b/game/vehicles/railloco.cpp
@@ -1,14 +1,32 @@
#include "railloco.h"
+#include "gfx/gl/shader.h"
#include "gfx/gl/transform.h"
+#include "gfx/models/obj.h"
+#include "gfx/models/texture.h"
#include <algorithm>
#include <array>
+#include <cache.h>
#include <glm/glm.hpp>
+#include <lib/resource.h>
#include <maths.h>
#include <memory>
+#include <set>
#include <utility>
#include <vector>
void
+RailVehicle::render(const Shader & shader) const
+{
+ shader.setModel(location.GetModel());
+ texture->Bind();
+ bodyMesh->Draw();
+ for (const auto & bogey : bogeys) {
+ shader.setModel(bogey.location.GetModel());
+ bogey.mesh->Draw();
+ }
+}
+
+void
RailLoco::move(TickDuration dur)
{
linkDist += dur.count() * speed;
@@ -42,8 +60,8 @@ void
RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const
{
const auto overhang {(w->length - w->wheelBase) / 2};
- const auto b1Pos = getBogeyPosition(linkDist, trailBy += overhang);
- const auto b2Pos = getBogeyPosition(linkDist, trailBy += wheelBase);
+ const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang);
+ const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase);
const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos());
w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F;
w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0};
@@ -71,16 +89,48 @@ RailLoco::updateWagons() const
void RailWagon::tick(TickDuration) { }
-Brush47::Brush47(const LinkPtr & l) : RailLoco(l, "brush47.obj", "brush47.png")
+void
+bogeyOffset(ObjParser & o)
+{
+ // offset bogey positions so they can be set directly
+ for (int b = 1; b < 3; b++) { // bogey object index
+ std::set<std::pair<float, int>> vertexIds;
+ for (const auto & face : o.objects[b].second) {
+ for (const auto & faceElement : face) {
+ vertexIds.emplace(o.vertices[faceElement.x - 1].z, faceElement.x - 1);
+ }
+ }
+ auto offset = (vertexIds.begin()->first + vertexIds.rbegin()->first) / 2;
+ for (const auto & v : vertexIds) {
+ o.vertices[v.second].z -= offset;
+ }
+ }
+}
+
+Brush47::Brush47(const LinkPtr & l) : RailLoco(l, 0)
{
- wheelBase = 15.7F;
+ ObjParser o {Resource::mapPath("brush47.obj")};
+ bogeyOffset(o);
+ const auto m = o.createMeshes();
+ bodyMesh = m[0].second;
+ bogeys[0].mesh = m[1].second;
+ bogeys[1].mesh = m[2].second;
+ texture = Texture::cachedTexture.get(Resource::mapPath("brush47.png"));
+ wheelBase = 12.F;
length = 20.F;
linkDist = wheelBase;
}
-Brush47Wagon::Brush47Wagon(const LinkPtr & l) : RailWagon(l, "brush47.obj", "brush47.png")
+Brush47Wagon::Brush47Wagon(const LinkPtr & l) : RailWagon(l, 0)
{
- wheelBase = 15.7F;
+ ObjParser o {Resource::mapPath("brush47.obj")};
+ bogeyOffset(o);
+ const auto m = o.createMeshes();
+ bodyMesh = m[0].second;
+ bogeys[0].mesh = m[1].second;
+ bogeys[1].mesh = m[2].second;
+ texture = Texture::cachedTexture.get(Resource::mapPath("brush47.png"));
+ wheelBase = 12.F;
length = 20.F;
linkDist = wheelBase;
}
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index ce4012a..0d0425a 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,15 +1,28 @@
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
+#include "gfx/models/mesh.h"
#include <memory>
#include <string>
#include <vector>
+class Texture;
class RailVehicle : public Vehicle {
public:
+ struct Bogey {
+ Transform location;
+ MeshPtr mesh;
+ };
+
using Vehicle::Vehicle;
+ void render(const Shader & shader) const override;
+
+ std::array<Bogey, 2> bogeys;
+ MeshPtr bodyMesh;
+ std::shared_ptr<Texture> texture;
float wheelBase;
float length;
+
friend class RailLoco;
};
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index fceb37c..b9d10bc 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -4,8 +4,7 @@
#include <memory>
#include <utility>
-Vehicle::Vehicle(const LinkPtr & l, const std::string & obj, const std::string & tex) :
- Physical(l->ends.front().first->pos, obj, tex)
+Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld}
{
linkHist.add(l, 0);
}
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index 25ed5bb..945d43b 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -1,9 +1,9 @@
#ifndef VEHICLE_H
#define VEHICLE_H
-#include "game/physical.h"
#include <game/network/link.h>
#include <game/worldobject.h>
+#include <gfx/renderable.h>
#include <memory>
#include <string>
#include <utility>
@@ -22,12 +22,14 @@ private:
float totalLen {0.F};
};
-class Vehicle : public WorldObject, public Physical {
+class Vehicle : public WorldObject, public Renderable {
public:
- Vehicle(const LinkPtr & link, const std::string & obj, const std::string & tex);
- float linkDist {0}; // distance long current link
+ Vehicle(const LinkPtr & link, float linkDist = 0);
+ float linkDist; // distance long current link
float speed {50}; // speed in m/s (~75 km/h)
+ Transform location;
+
protected:
LinkHistory linkHist;
};
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index 4db77cd..25a64e4 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -16,7 +16,7 @@ FollowCameraController::updateCamera(Camera * camera) const
{
const auto [pos, rot] = [this]() {
const auto t {target.lock()};
- return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot());
+ return std::tie(t->location.GetPos(), t->location.GetRot());
}();
switch (mode) {
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 25a4b58..c829f4e 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -7,15 +7,6 @@
#include <resource.h>
#include <vector>
-Mesh::Mesh(const std::filesystem::path & fileName) : Mesh(ObjParser {Resource::mapPath(fileName)}) { }
-
-Mesh::Mesh(const ObjParser & obj) : Mesh(packObjParser(obj), GL_TRIANGLES) { }
-
-Mesh::Mesh(std::pair<std::vector<Vertex>, std::vector<unsigned int>> && vandi, GLenum m) :
- Mesh(vandi.first, vandi.second, m)
-{
-}
-
Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m) :
m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
{
@@ -42,34 +33,6 @@ Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m
glBindVertexArray(0);
}
-Mesh::Data
-Mesh::packObjParser(const ObjParser & obj)
-{
- std::vector<Vertex> vertices;
- std::vector<ObjParser::FaceElement> vertexOrder;
- std::vector<unsigned int> indices;
- std::for_each(obj.faces.begin(), obj.faces.end(), [&](const ObjParser::Face & face) {
- for (auto idx = 2U; idx < face.size(); idx += 1) {
- auto f = [&](auto idx) {
- const auto & fe {face[idx]};
- if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
- existing != vertexOrder.end()) {
- indices.push_back(std::distance(vertexOrder.begin(), existing));
- }
- else {
- indices.push_back(vertices.size());
- vertices.emplace_back(obj.vertices[fe.x - 1], obj.texCoords[fe.y - 1], -obj.normals[fe.z - 1]);
- vertexOrder.emplace_back(fe);
- }
- };
- f(0);
- f(idx);
- f(idx - 1);
- }
- });
- return std::make_pair(vertices, indices);
-}
-
Mesh::~Mesh()
{
glDeleteBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data());
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 4982145..ea3a26b 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -17,9 +17,6 @@ enum MeshBufferPositions { POSITION_VB, TEXCOORD_VB, NORMAL_VB, INDEX_VB };
class Mesh {
public:
- using Data = std::pair<std::vector<Vertex>, std::vector<unsigned int>>;
- explicit Mesh(const std::filesystem::path & fileName);
- explicit Mesh(const ObjParser & obj);
Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum = GL_TRIANGLES);
virtual ~Mesh();
@@ -29,10 +26,6 @@ public:
void Draw() const;
private:
- explicit Mesh(Data && vandi, GLenum = GL_TRIANGLES);
-
- static Data packObjParser(const ObjParser &);
-
static constexpr unsigned int NUM_BUFFERS {4};
GLuint m_vertexArrayObject;
@@ -40,5 +33,6 @@ private:
size_t m_numIndices;
GLenum mode;
};
+using MeshPtr = std::shared_ptr<const Mesh>;
#endif
diff --git a/gfx/models/obj.h b/gfx/models/obj.h
index 96c5e94..2921e34 100644
--- a/gfx/models/obj.h
+++ b/gfx/models/obj.h
@@ -11,6 +11,8 @@
#include <memory>
#include <vector>
+class Mesh;
+
class ObjParser : yyFlexLexer {
public:
explicit ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique<std::ifstream>(fileName)}
@@ -19,7 +21,9 @@ public:
explicit ObjParser(std::unique_ptr<std::istream> in) : yyFlexLexer(in.get())
{
+ assert(in);
ObjParser::yylex();
+ assert(in->good());
}
int yylex() override;
@@ -29,8 +33,13 @@ public:
std::vector<glm::vec3> normals;
using FaceElement = glm::vec<3, int>;
using Face = std::vector<FaceElement>;
- std::vector<Face> faces;
+ using Faces = std::vector<Face>;
+ using Object = std::pair<std::string, Faces>;
+ std::vector<Object> objects;
glm::length_t axis {0};
+
+ using NamedMesh = std::pair<std::string, std::shared_ptr<const Mesh>>;
+ [[nodiscard]] std::vector<NamedMesh> createMeshes() const;
};
#endif
diff --git a/gfx/models/obj.impl.cpp b/gfx/models/obj.impl.cpp
new file mode 100644
index 0000000..e410058
--- /dev/null
+++ b/gfx/models/obj.impl.cpp
@@ -0,0 +1,36 @@
+#include "obj.h"
+#include <gfx/models/mesh.h>
+#include <gfx/models/vertex.hpp>
+
+std::vector<ObjParser::NamedMesh>
+ObjParser::createMeshes() const
+{
+ std::vector<ObjParser::NamedMesh> out;
+ out.reserve(objects.size());
+ for (const auto & obj : objects) {
+ std::vector<Vertex> overtices;
+ std::vector<ObjParser::FaceElement> vertexOrder;
+ std::vector<unsigned int> indices;
+ for (const auto & face : obj.second) {
+ for (auto idx = 2U; idx < face.size(); idx += 1) {
+ auto f = [&](auto idx) {
+ const auto & fe {face[idx]};
+ if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
+ existing != vertexOrder.end()) {
+ indices.push_back(std::distance(vertexOrder.begin(), existing));
+ }
+ else {
+ indices.push_back(overtices.size());
+ overtices.emplace_back(vertices[fe.x - 1], texCoords[fe.y - 1], -normals[fe.z - 1]);
+ vertexOrder.emplace_back(fe);
+ }
+ };
+ f(0);
+ f(idx);
+ f(idx - 1);
+ }
+ }
+ out.emplace_back(obj.first, std::make_shared<Mesh>(overtices, indices));
+ }
+ return out;
+}
diff --git a/gfx/models/obj.ll b/gfx/models/obj.ll
index 9329a5a..a9a857b 100644
--- a/gfx/models/obj.ll
+++ b/gfx/models/obj.ll
@@ -43,8 +43,8 @@ falsey (0|off)
}
<INITIAL>"f " {
BEGIN(FACE);
- faces.emplace_back();
- faces.back().emplace_back();
+ objects.back().second.emplace_back();
+ objects.back().second.back().emplace_back();
axis = 0;
}
<INITIAL>"mtllib " {
@@ -81,7 +81,7 @@ falsey (0|off)
// fprintf(stderr, "MTLLIB <%s>\n", YYText());
}
<OBJECT>{linestring} {
- // fprintf(stderr, "OBJECT <%s>\n", YYText());
+ objects.emplace_back(YYText(), Faces{});
}
<SMOOTH>{truthy} {
// fprintf(stderr, "Set smooth\n");
@@ -99,13 +99,13 @@ falsey (0|off)
texCoords.back()[axis++] = std::stof(YYText());
}
<FACE>{index} {
- faces.back().back()[axis] = std::stoi(YYText());
+ objects.back().second.back().back()[axis] = std::stoi(YYText());
}
<FACE>\/ {
axis++;
}
<FACE>[ \t] {
- faces.back().emplace_back();
+ objects.back().second.back().emplace_back();
axis = 0;
}
diff --git a/test/test-obj.cpp b/test/test-obj.cpp
index 64dc030..68221b8 100644
--- a/test/test-obj.cpp
+++ b/test/test-obj.cpp
@@ -13,8 +13,18 @@ BOOST_AUTO_TEST_CASE(objparse)
BOOST_CHECK_EQUAL(48, op.vertices.size());
BOOST_CHECK_EQUAL(104, op.texCoords.size());
BOOST_CHECK_EQUAL(25, op.normals.size());
- BOOST_CHECK_EQUAL(28, op.faces.size());
- BOOST_CHECK_EQUAL(6, op.faces[0].size());
- BOOST_CHECK_EQUAL(6, op.faces[1].size());
- BOOST_CHECK_EQUAL(4, op.faces[12].size());
+ BOOST_CHECK_EQUAL(3, op.objects.size());
+ const auto & object {op.objects.front()};
+ BOOST_CHECK_EQUAL("Body", object.first);
+ BOOST_CHECK_EQUAL(18, object.second.size());
+ BOOST_CHECK_EQUAL(6, object.second[0].size());
+ BOOST_CHECK_EQUAL(6, object.second[1].size());
+ BOOST_CHECK_EQUAL(4, object.second[12].size());
+}
+
+BOOST_AUTO_TEST_CASE(create_meshes)
+{
+ ObjParser op {"/home/randomdan/dev/game/res/brush47.obj"};
+ const auto ms = op.createMeshes();
+ BOOST_REQUIRE_EQUAL(3, ms.size());
}