diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-19 01:16:38 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-19 01:16:38 +0000 |
commit | f8e7c47bbd33fb67afa3ba5478fceb13ddb09243 (patch) | |
tree | 5c370029f658e62f8bb4866e6d45af46c05c4045 | |
parent | Add support for directional light color and an ambient color (diff) | |
download | ilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.tar.bz2 ilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.tar.xz ilt-f8e7c47bbd33fb67afa3ba5478fceb13ddb09243.zip |
Mesh split, bogeys follow rails.
Wow. This commit is too big. It:
* splits obj loaded meshes into individual named objects.
* moves obj to mesh(es) code into new file obj.impl.cpp, removing the
clutter from mesh
* removes Physical for providing the wrong level of abstraction
* bit of a hack to adjust loaded models to offset rail vehicle bogeys to
0 centre, and then applies their calculated position to the mesh
All in all, quite a lot of mess... But the result is the rail vehicle
bogeys now follow the rails quite authentically.
-rw-r--r-- | game/physical.cpp | 21 | ||||
-rw-r--r-- | game/physical.h | 37 | ||||
-rw-r--r-- | game/vehicles/railloco.cpp | 62 | ||||
-rw-r--r-- | game/vehicles/railloco.h | 13 | ||||
-rw-r--r-- | game/vehicles/vehicle.cpp | 3 | ||||
-rw-r--r-- | game/vehicles/vehicle.h | 10 | ||||
-rw-r--r-- | gfx/followCameraController.cpp | 2 | ||||
-rw-r--r-- | gfx/models/mesh.cpp | 37 | ||||
-rw-r--r-- | gfx/models/mesh.h | 8 | ||||
-rw-r--r-- | gfx/models/obj.h | 11 | ||||
-rw-r--r-- | gfx/models/obj.impl.cpp | 36 | ||||
-rw-r--r-- | gfx/models/obj.ll | 10 | ||||
-rw-r--r-- | test/test-obj.cpp | 18 |
13 files changed, 143 insertions, 125 deletions
diff --git a/game/physical.cpp b/game/physical.cpp deleted file mode 100644 index ec3221f..0000000 --- a/game/physical.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "physical.h" -#include "gfx/models/mesh.h" -#include "gfx/models/texture.h" -#include <cache.h> -#include <gfx/gl/shader.h> -#include <gfx/gl/transform.h> - -Cache<Mesh> Physical::cachedMesh; - -Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) : - location {where}, mesh {cachedMesh.get(m)}, texture {Texture::cachedTexture.get(t)} -{ -} - -void -Physical::render(const Shader & shader) const -{ - shader.setModel(location.GetModel()); - texture->Bind(); - mesh->Draw(); -} diff --git a/game/physical.h b/game/physical.h deleted file mode 100644 index 5fdc253..0000000 --- a/game/physical.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef PHYSICAL_H -#define PHYSICAL_H - -#include <gfx/gl/transform.h> -#include <gfx/renderable.h> -#include <glm/glm.hpp> -#include <memory> -#include <string> - -class Shader; -class Mesh; -class Texture; -template<typename Obj> class Cache; - -class Physical : public Renderable { -public: - Physical(glm::vec3 where, const std::string & m, const std::string & t); - - void render(const Shader & shader) const override; - - [[nodiscard]] const auto & - getLocation() const - { - return location; - } - -protected: - Transform location; - - std::shared_ptr<Mesh> mesh; - std::shared_ptr<Texture> texture; - -private: - static Cache<Mesh> cachedMesh; -}; - -#endif diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp index 230fd4e..b47722e 100644 --- a/game/vehicles/railloco.cpp +++ b/game/vehicles/railloco.cpp @@ -1,14 +1,32 @@ #include "railloco.h" +#include "gfx/gl/shader.h" #include "gfx/gl/transform.h" +#include "gfx/models/obj.h" +#include "gfx/models/texture.h" #include <algorithm> #include <array> +#include <cache.h> #include <glm/glm.hpp> +#include <lib/resource.h> #include <maths.h> #include <memory> +#include <set> #include <utility> #include <vector> void +RailVehicle::render(const Shader & shader) const +{ + shader.setModel(location.GetModel()); + texture->Bind(); + bodyMesh->Draw(); + for (const auto & bogey : bogeys) { + shader.setModel(bogey.location.GetModel()); + bogey.mesh->Draw(); + } +} + +void RailLoco::move(TickDuration dur) { linkDist += dur.count() * speed; @@ -42,8 +60,8 @@ void RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const { const auto overhang {(w->length - w->wheelBase) / 2}; - const auto b1Pos = getBogeyPosition(linkDist, trailBy += overhang); - const auto b2Pos = getBogeyPosition(linkDist, trailBy += wheelBase); + const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang); + const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase); const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos()); w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F; w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0}; @@ -71,16 +89,48 @@ RailLoco::updateWagons() const void RailWagon::tick(TickDuration) { } -Brush47::Brush47(const LinkPtr & l) : RailLoco(l, "brush47.obj", "brush47.png") +void +bogeyOffset(ObjParser & o) +{ + // offset bogey positions so they can be set directly + for (int b = 1; b < 3; b++) { // bogey object index + std::set<std::pair<float, int>> vertexIds; + for (const auto & face : o.objects[b].second) { + for (const auto & faceElement : face) { + vertexIds.emplace(o.vertices[faceElement.x - 1].z, faceElement.x - 1); + } + } + auto offset = (vertexIds.begin()->first + vertexIds.rbegin()->first) / 2; + for (const auto & v : vertexIds) { + o.vertices[v.second].z -= offset; + } + } +} + +Brush47::Brush47(const LinkPtr & l) : RailLoco(l, 0) { - wheelBase = 15.7F; + ObjParser o {Resource::mapPath("brush47.obj")}; + bogeyOffset(o); + const auto m = o.createMeshes(); + bodyMesh = m[0].second; + bogeys[0].mesh = m[1].second; + bogeys[1].mesh = m[2].second; + texture = Texture::cachedTexture.get(Resource::mapPath("brush47.png")); + wheelBase = 12.F; length = 20.F; linkDist = wheelBase; } -Brush47Wagon::Brush47Wagon(const LinkPtr & l) : RailWagon(l, "brush47.obj", "brush47.png") +Brush47Wagon::Brush47Wagon(const LinkPtr & l) : RailWagon(l, 0) { - wheelBase = 15.7F; + ObjParser o {Resource::mapPath("brush47.obj")}; + bogeyOffset(o); + const auto m = o.createMeshes(); + bodyMesh = m[0].second; + bogeys[0].mesh = m[1].second; + bogeys[1].mesh = m[2].second; + texture = Texture::cachedTexture.get(Resource::mapPath("brush47.png")); + wheelBase = 12.F; length = 20.F; linkDist = wheelBase; } diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h index ce4012a..0d0425a 100644 --- a/game/vehicles/railloco.h +++ b/game/vehicles/railloco.h @@ -1,15 +1,28 @@ #include "game/network/link.h" #include "game/vehicles/vehicle.h" #include "game/worldobject.h" +#include "gfx/models/mesh.h" #include <memory> #include <string> #include <vector> +class Texture; class RailVehicle : public Vehicle { public: + struct Bogey { + Transform location; + MeshPtr mesh; + }; + using Vehicle::Vehicle; + void render(const Shader & shader) const override; + + std::array<Bogey, 2> bogeys; + MeshPtr bodyMesh; + std::shared_ptr<Texture> texture; float wheelBase; float length; + friend class RailLoco; }; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index fceb37c..b9d10bc 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -4,8 +4,7 @@ #include <memory> #include <utility> -Vehicle::Vehicle(const LinkPtr & l, const std::string & obj, const std::string & tex) : - Physical(l->ends.front().first->pos, obj, tex) +Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld} { linkHist.add(l, 0); } diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 25ed5bb..945d43b 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,9 +1,9 @@ #ifndef VEHICLE_H #define VEHICLE_H -#include "game/physical.h" #include <game/network/link.h> #include <game/worldobject.h> +#include <gfx/renderable.h> #include <memory> #include <string> #include <utility> @@ -22,12 +22,14 @@ private: float totalLen {0.F}; }; -class Vehicle : public WorldObject, public Physical { +class Vehicle : public WorldObject, public Renderable { public: - Vehicle(const LinkPtr & link, const std::string & obj, const std::string & tex); - float linkDist {0}; // distance long current link + Vehicle(const LinkPtr & link, float linkDist = 0); + float linkDist; // distance long current link float speed {50}; // speed in m/s (~75 km/h) + Transform location; + protected: LinkHistory linkHist; }; diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp index 4db77cd..25a64e4 100644 --- a/gfx/followCameraController.cpp +++ b/gfx/followCameraController.cpp @@ -16,7 +16,7 @@ FollowCameraController::updateCamera(Camera * camera) const { const auto [pos, rot] = [this]() { const auto t {target.lock()}; - return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot()); + return std::tie(t->location.GetPos(), t->location.GetRot()); }(); switch (mode) { diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 25a4b58..c829f4e 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -7,15 +7,6 @@ #include <resource.h>
#include <vector>
-Mesh::Mesh(const std::filesystem::path & fileName) : Mesh(ObjParser {Resource::mapPath(fileName)}) { }
-
-Mesh::Mesh(const ObjParser & obj) : Mesh(packObjParser(obj), GL_TRIANGLES) { }
-
-Mesh::Mesh(std::pair<std::vector<Vertex>, std::vector<unsigned int>> && vandi, GLenum m) :
- Mesh(vandi.first, vandi.second, m)
-{
-}
-
Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m) :
m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
{
@@ -42,34 +33,6 @@ Mesh::Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum m glBindVertexArray(0);
}
-Mesh::Data
-Mesh::packObjParser(const ObjParser & obj)
-{
- std::vector<Vertex> vertices;
- std::vector<ObjParser::FaceElement> vertexOrder;
- std::vector<unsigned int> indices;
- std::for_each(obj.faces.begin(), obj.faces.end(), [&](const ObjParser::Face & face) {
- for (auto idx = 2U; idx < face.size(); idx += 1) {
- auto f = [&](auto idx) {
- const auto & fe {face[idx]};
- if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe);
- existing != vertexOrder.end()) {
- indices.push_back(std::distance(vertexOrder.begin(), existing));
- }
- else {
- indices.push_back(vertices.size());
- vertices.emplace_back(obj.vertices[fe.x - 1], obj.texCoords[fe.y - 1], -obj.normals[fe.z - 1]);
- vertexOrder.emplace_back(fe);
- }
- };
- f(0);
- f(idx);
- f(idx - 1);
- }
- });
- return std::make_pair(vertices, indices);
-}
-
Mesh::~Mesh()
{
glDeleteBuffers(NUM_BUFFERS, m_vertexArrayBuffers.data());
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 4982145..ea3a26b 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -17,9 +17,6 @@ enum MeshBufferPositions { POSITION_VB, TEXCOORD_VB, NORMAL_VB, INDEX_VB }; class Mesh {
public:
- using Data = std::pair<std::vector<Vertex>, std::vector<unsigned int>>;
- explicit Mesh(const std::filesystem::path & fileName);
- explicit Mesh(const ObjParser & obj);
Mesh(std::span<Vertex> vertices, std::span<unsigned int> indices, GLenum = GL_TRIANGLES);
virtual ~Mesh();
@@ -29,10 +26,6 @@ public: void Draw() const;
private:
- explicit Mesh(Data && vandi, GLenum = GL_TRIANGLES);
-
- static Data packObjParser(const ObjParser &);
-
static constexpr unsigned int NUM_BUFFERS {4};
GLuint m_vertexArrayObject;
@@ -40,5 +33,6 @@ private: size_t m_numIndices;
GLenum mode;
};
+using MeshPtr = std::shared_ptr<const Mesh>;
#endif
diff --git a/gfx/models/obj.h b/gfx/models/obj.h index 96c5e94..2921e34 100644 --- a/gfx/models/obj.h +++ b/gfx/models/obj.h @@ -11,6 +11,8 @@ #include <memory> #include <vector> +class Mesh; + class ObjParser : yyFlexLexer { public: explicit ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique<std::ifstream>(fileName)} @@ -19,7 +21,9 @@ public: explicit ObjParser(std::unique_ptr<std::istream> in) : yyFlexLexer(in.get()) { + assert(in); ObjParser::yylex(); + assert(in->good()); } int yylex() override; @@ -29,8 +33,13 @@ public: std::vector<glm::vec3> normals; using FaceElement = glm::vec<3, int>; using Face = std::vector<FaceElement>; - std::vector<Face> faces; + using Faces = std::vector<Face>; + using Object = std::pair<std::string, Faces>; + std::vector<Object> objects; glm::length_t axis {0}; + + using NamedMesh = std::pair<std::string, std::shared_ptr<const Mesh>>; + [[nodiscard]] std::vector<NamedMesh> createMeshes() const; }; #endif diff --git a/gfx/models/obj.impl.cpp b/gfx/models/obj.impl.cpp new file mode 100644 index 0000000..e410058 --- /dev/null +++ b/gfx/models/obj.impl.cpp @@ -0,0 +1,36 @@ +#include "obj.h" +#include <gfx/models/mesh.h> +#include <gfx/models/vertex.hpp> + +std::vector<ObjParser::NamedMesh> +ObjParser::createMeshes() const +{ + std::vector<ObjParser::NamedMesh> out; + out.reserve(objects.size()); + for (const auto & obj : objects) { + std::vector<Vertex> overtices; + std::vector<ObjParser::FaceElement> vertexOrder; + std::vector<unsigned int> indices; + for (const auto & face : obj.second) { + for (auto idx = 2U; idx < face.size(); idx += 1) { + auto f = [&](auto idx) { + const auto & fe {face[idx]}; + if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe); + existing != vertexOrder.end()) { + indices.push_back(std::distance(vertexOrder.begin(), existing)); + } + else { + indices.push_back(overtices.size()); + overtices.emplace_back(vertices[fe.x - 1], texCoords[fe.y - 1], -normals[fe.z - 1]); + vertexOrder.emplace_back(fe); + } + }; + f(0); + f(idx); + f(idx - 1); + } + } + out.emplace_back(obj.first, std::make_shared<Mesh>(overtices, indices)); + } + return out; +} diff --git a/gfx/models/obj.ll b/gfx/models/obj.ll index 9329a5a..a9a857b 100644 --- a/gfx/models/obj.ll +++ b/gfx/models/obj.ll @@ -43,8 +43,8 @@ falsey (0|off) } <INITIAL>"f " { BEGIN(FACE); - faces.emplace_back(); - faces.back().emplace_back(); + objects.back().second.emplace_back(); + objects.back().second.back().emplace_back(); axis = 0; } <INITIAL>"mtllib " { @@ -81,7 +81,7 @@ falsey (0|off) // fprintf(stderr, "MTLLIB <%s>\n", YYText()); } <OBJECT>{linestring} { - // fprintf(stderr, "OBJECT <%s>\n", YYText()); + objects.emplace_back(YYText(), Faces{}); } <SMOOTH>{truthy} { // fprintf(stderr, "Set smooth\n"); @@ -99,13 +99,13 @@ falsey (0|off) texCoords.back()[axis++] = std::stof(YYText()); } <FACE>{index} { - faces.back().back()[axis] = std::stoi(YYText()); + objects.back().second.back().back()[axis] = std::stoi(YYText()); } <FACE>\/ { axis++; } <FACE>[ \t] { - faces.back().emplace_back(); + objects.back().second.back().emplace_back(); axis = 0; } diff --git a/test/test-obj.cpp b/test/test-obj.cpp index 64dc030..68221b8 100644 --- a/test/test-obj.cpp +++ b/test/test-obj.cpp @@ -13,8 +13,18 @@ BOOST_AUTO_TEST_CASE(objparse) BOOST_CHECK_EQUAL(48, op.vertices.size()); BOOST_CHECK_EQUAL(104, op.texCoords.size()); BOOST_CHECK_EQUAL(25, op.normals.size()); - BOOST_CHECK_EQUAL(28, op.faces.size()); - BOOST_CHECK_EQUAL(6, op.faces[0].size()); - BOOST_CHECK_EQUAL(6, op.faces[1].size()); - BOOST_CHECK_EQUAL(4, op.faces[12].size()); + BOOST_CHECK_EQUAL(3, op.objects.size()); + const auto & object {op.objects.front()}; + BOOST_CHECK_EQUAL("Body", object.first); + BOOST_CHECK_EQUAL(18, object.second.size()); + BOOST_CHECK_EQUAL(6, object.second[0].size()); + BOOST_CHECK_EQUAL(6, object.second[1].size()); + BOOST_CHECK_EQUAL(4, object.second[12].size()); +} + +BOOST_AUTO_TEST_CASE(create_meshes) +{ + ObjParser op {"/home/randomdan/dev/game/res/brush47.obj"}; + const auto ms = op.createMeshes(); + BOOST_REQUIRE_EQUAL(3, ms.size()); } |